#include "views/view.hpp" #include "lua/lua_manager.hpp" namespace big { void view::root() { view::heading(); view::navigation(); view::players(); view::active_view(); debug::main(); if (g_lua_manager) g_lua_manager->draw_independent_gui(); if (g.window.demo) // It is not the YimMenu way. ImGui::ShowDemoWindow(&g.window.demo); } }