#pragma once #include "features.hpp" #include "natives.hpp" #include "script.hpp" namespace big::features::teleport { bool bring_blip(int blipSprite, int blipColor, int flag = 70); bool load_ground_at_3dcoord(Vector3 location); Vector3 get_ground_at_3dcoord(Vector3 location); bool teleport_to_blip(int blipSprite, int blipColor = -1); void teleport_into_player_vehicle(Player player); void teleport_to_player(Player player); bool waypoint(); }