#include "views/view.hpp" #include "fiber_pool.hpp" #include "util/globals.hpp" #include "util/teleport.hpp" #include "util/vehicle.hpp" namespace big { void view::teleport() { ImGui::Text("Blips:"); components::button("Waypoint", [] { teleport::to_waypoint(); }); components::button("Objective", [] { static const int blips[] = { 1, 57, 128, 129, 130, 143, 144, 145, 146, 271, 286, 287, 288 }; for (int i = 0; i < (sizeof(blips) / sizeof(*blips)); i++) { if (teleport::to_blip(blips[i], 5)) { break; } } }); ImGui::Text("Vehicles:"); components::button("Bring Personal Vehicle", [] { Vehicle veh = globals::get_personal_vehicle(); if (ENTITY::IS_ENTITY_DEAD(veh, false)) return g_notification_service->push_error("Teleport", "Invalid vehicle handle..."); Vector3 location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true); vehicle::bring(veh, location); }); components::button("Teleport to Personal Vehicle", [] { Vehicle veh = globals::get_personal_vehicle(); if (ENTITY::IS_ENTITY_DEAD(veh, false)) return g_notification_service->push_error("Teleport", "Invalid vehicle handle..."); teleport::to_coords( ENTITY::GET_ENTITY_COORDS(veh, true) ); }); } }