#include "features/self.hpp" #include "gta_util.hpp" namespace big { static bool bLastGodMode = false; void self::god_mode() { bool bGodMode = g_settings.options["god_mode"].get(); if (bGodMode || (!bGodMode && bGodMode != bLastGodMode)) { g_local_ped->m_godmode = bGodMode ? 0x1 : 0x0; //ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id), bGodMode); bLastGodMode = bGodMode; } } }