#include "features/vehicle.hpp" #include "features/functions.hpp" #include "natives.hpp" #include "script.hpp" namespace big { void vehicle::sticky_tyres() { if (g_settings.options["sticky_tyres"].get()) { Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false); if (veh) { func::take_control_of_entity(veh); VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(veh, 5.f); } } } }