#include "gui/components/components.hpp" #include "natives.hpp" #include "util/system.hpp" #include "view_debug.hpp" namespace big { void debug::misc() { if (ImGui::BeginTabItem("Misc")) { if (components::button("Dump entrypoints")) { system::dump_entry_points(); } components::button("Network Bail", [] { NETWORK::NETWORK_BAIL(16, 0, 0); }); if (g_local_player && g_local_player->m_player_info) { ImGui::InputScalar("Rockstar ID", ImGuiDataType_S64, &g_local_player->m_player_info->m_net_player_data.m_gamer_handle_2.m_rockstar_id, nullptr, nullptr, nullptr, ImGuiInputTextFlags_ReadOnly); } ImGui::EndTabItem(); } } }