#include "backend/player_command.hpp" #include "natives.hpp" #include "util/entity.hpp" namespace big { class smash_windows : player_command { using player_command::player_command; virtual void execute(player_ptr player, const command_arguments& _args, const std::shared_ptr ctx) override { Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id()); if (PED::IS_PED_IN_ANY_VEHICLE(ped, false)) { Vehicle vehicle = PED::GET_VEHICLE_PED_IS_IN(ped, false); if (entity::take_control_of(vehicle)) { int window = 0; for (window = 0; window < 8; window++) { VEHICLE::SMASH_VEHICLE_WINDOW(vehicle, window); } } } } }; smash_windows g_smash_windows("smashwindows", "BACKEND_SMASH_VEHICLE_WINDOWS", "BACKEND_SMASH_VEHICLE_WINDOWS_DESC", 0); }