#include "natives.hpp" #include "backend/looped_command.hpp" namespace big { class increased_damage : looped_command { using looped_command::looped_command; CWeaponInfo* p_modified_weapon = nullptr; float og_damage = 0.0f; virtual void on_tick() override { if (!g_local_player) { return; } if (g_local_player->m_weapon_manager) { if (p_modified_weapon != g_local_player->m_weapon_manager->m_weapon_info && g_local_player->m_weapon_manager->m_weapon_info) { if (p_modified_weapon) p_modified_weapon->m_damage = og_damage; og_damage = g_local_player->m_weapon_manager->m_weapon_info->m_damage; p_modified_weapon = g_local_player->m_weapon_manager->m_weapon_info; g_local_player->m_weapon_manager->m_weapon_info->m_damage = g.weapons.increased_damage; } } } virtual void on_disable() override { if (g_local_player && p_modified_weapon) { p_modified_weapon->m_damage = og_damage; p_modified_weapon = nullptr; } } }; increased_damage g_increased_damage("incrdamage", "Damage Override", "Sets your damage to whatever you want", g.weapons.increase_damage); }