TmpMenu/src/backend/bool_command.hpp
maybegreat48 ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

20 lines
787 B
C++

#pragma once
#include "command.hpp"
namespace big
{
class bool_command : public command
{
protected:
bool& m_toggle;
virtual void execute(const std::vector<std::uint64_t>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
virtual std::optional<std::vector<std::uint64_t>> parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx = std::make_shared<default_command_context>()) override;
public:
bool_command(const std::string& name, const std::string& label, const std::string& description, bool& toggle);
inline bool& is_enabled() { return m_toggle; }
virtual void refresh() {};
virtual void enable() { m_toggle = true; };
virtual void disable() { m_toggle = false; };
};
}