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* refactor(globals): use macro's for to_json/from_json * refactor(globals): switch from global pointer to global instance
30 lines
821 B
C++
30 lines
821 B
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include <gta/enums.hpp>
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namespace big
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{
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static const ControllerInputs attack_controls[] =
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{
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ControllerInputs::INPUT_WEAPON_WHEEL_NEXT,
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ControllerInputs::INPUT_WEAPON_WHEEL_PREV,
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ControllerInputs::INPUT_ATTACK,
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ControllerInputs::INPUT_ATTACK2,
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ControllerInputs::INPUT_VEH_ATTACK,
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ControllerInputs::INPUT_VEH_ATTACK2,
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ControllerInputs::INPUT_VEH_PASSENGER_ATTACK,
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ControllerInputs::INPUT_VEH_FLY_ATTACK,
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ControllerInputs::INPUT_VEH_FLY_ATTACK2,
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};
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void looped::custom_gun_disable_control_action()
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{
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bool is_custom_gun_selected = g.weapons.custom_weapon != CustomWeapon::NONE;
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if (is_custom_gun_selected)
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{
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for (const auto& control : attack_controls)
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PAD::DISABLE_CONTROL_ACTION(0, static_cast<int>(control), true);
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}
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}
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}
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