* Redesigned triggerbot to respect the same configuration the user has setup for the aimbot.
Triggerbot will not force fire the player's current weapon instead of just silently spawning a bullet.
* Delay grabbing player velocity until after we've confirmed the target velocity has at least one tick of information to use.
* Fixed some mission peds not being aimbotted/triggerbotted when using only enemies.
Removed unused global.
* Refactored enemy checks to only run the enemy determination code if the user has it enabled.