Files
TmpMenu/src/views/view.hpp
maybegreat48 1c34e2a1b6 Update for b3258 (#3288)
* fix: update script names
* fix: use original chat sender
* feat(tunables): fix tunable service
* fix: explode patch (thanks @Mr-X-GTA)
* fix: fix compile errors
* fix: use unique_ptr
* Added 1.69 vehicles.
* Added new weather for 1.69 and updated stack sizes.
* Fixed garage.
* Made Unload button a developer-only feature. (Disabled on Release)
* Redesigned Network tab to not be a giant mess.
* Added new json_serializer code from @tupoy-ya.
* chore: correct dependency

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Co-authored-by: maybegreat48 <email@hostname>
Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com>
Co-authored-by: gir489returns <redacted@example.com>
2024-07-03 23:04:06 +02:00

94 lines
2.4 KiB
C++

#pragma once
#include "debug/view_debug.hpp"
#include "esp/view_esp.hpp"
#include "gui/components/components.hpp"
//Percentage of window space
constexpr auto listbox_width = 0.5f;
constexpr auto listbox_height = 0.2f;
namespace big
{
inline ImVec2 get_listbox_dimensions()
{
return {750 * listbox_width, 1000 * listbox_height};
}
class view
{
inline static ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNav;
public:
static void active_view();
static void esp_settings();
static void outfit_editor();
static void outfit_slots();
static void stat_editor();
static void gui_settings();
static void hotkey_settings();
static void handling_current_profile();
static void handling_saved_profiles();
static void reaction_settings();
static void protection_settings();
static void heading();
static void mobile();
static void navigation();
static void notifications();
static void overlay();
static void root();
static void self();
static void animations();
static void network();
static void network_controls();
static void chat();
static void missions();
static void player_database();
static void session_browser();
static void settings();
static void vehicle();
static void lsc();
static void spawn_vehicle();
static void pv();
static void persist_car();
static void proxy_settings();
static void xml_vehicles();
static void fun_vehicle();
static void vehicle_control();
static void spawn_ped();
static void squad_spawner();
static void time_and_weather();
static void gravity();
static void ocean();
static void waypoint_and_objective();
static void spoofing();
static void teleport();
static void custom_teleport();
static void view_player();
static void players();
static void weapons();
static void context_menu();
static void gta_data();
static void creator();
static void train();
static void blackhole();
static void model_swapper();
static void world();
static void xml_maps();
static void gta_cache();
static void lua_scripts();
static void vfx();
static void onboarding();
static void cmd_executor();
static void player_info();
static void player_teleport();
static void player_kick();
static void player_toxic();
static void player_misc();
static void player_vehicle();
};
}