Files
TmpMenu/BigBaseV2/src/gui/tab_bar/tab_vehicle.cpp

118 lines
3.3 KiB
C++

#pragma once
#include "tab_bar.hpp"
namespace big
{
void tabbar::render_vehicle()
{
if (ImGui::BeginTabItem("Vehicle"))
{
ImGui::Text("Speedometer:");
ImGui::SameLine();
static const char* speedo_options[] = { "None", "km/h", "mph" };
if (ImGui::BeginCombo("##speedometer", speedo_options[g_settings.options["speedo_type"].get<int64_t>()]))
{
for (uint8_t i = 0; i < IM_ARRAYSIZE(speedo_options); i++)
{
bool is_selected = (g_settings.options["speedo_type"].get<int64_t>() == i);
if (ImGui::Selectable(speedo_options[i], is_selected))
{
*g_settings.options["speedo_type"].get<int64_t*>() = i;
g_settings.save();
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::Separator();
if (ImGui::Button("Auto Pilot"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Blip blipHandle = HUD::GET_FIRST_BLIP_INFO_ID(8);
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
if (!veh)
features::notify::above_map("~r~Make sure you are in a vehicle.");
else if (!HUD::DOES_BLIP_EXIST(blipHandle))
features::notify::above_map("~r~Waypoint needs to be set.");
else
{
Vector3 location = HUD::GET_BLIP_COORDS(blipHandle);
// Make sure the AI can reach this
location = features::teleport::get_ground_at_3dcoord(location);
TASK::TASK_VEHICLE_DRIVE_TO_COORD(PLAYER::PLAYER_PED_ID(), veh, location.x, location.y, location.z, 35.f, 0, veh, 2883620, 10.f, true);
}
}QUEUE_JOB_END_CLAUSE
}
ImGui::SameLine();
if (ImGui::Button("Stop Auto Pilot"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
Vector3 location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
TASK::TASK_VEHICLE_DRIVE_TO_COORD(PLAYER::PLAYER_PED_ID(), veh, location.x, location.y, location.z, 35.f, 0, veh, 2883620, 10.f, true);
}QUEUE_JOB_END_CLAUSE
}
ImGui::Separator();
ImGui::Checkbox("No Bike Fall", g_settings.options["no_bike_fall"].get<bool*>());
ImGui::Checkbox("Sticky Tyres", g_settings.options["sticky_tyres"].get<bool*>());
if (ImGui::Button("Repair Vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), false);
if (veh)
{
VEHICLE::SET_VEHICLE_FIXED(veh);
features::notify::above_map("Vehicle has been repaired.");
}
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Clean Vehicle"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), false);
if (veh)
{
VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.0);
features::notify::above_map("Vehicle has been cleaned.");
}
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Bullet Proof Tyres"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), false);
if (veh)
{
VEHICLE::SET_VEHICLE_TYRES_CAN_BURST(veh, false);
}
}QUEUE_JOB_END_CLAUSE
}
ImGui::EndTabItem();
}
}
}