TmpMenu/BigBaseV2/src/backend/looped/weapons/increase_damage.cpp
karifeld 0f09234130 refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals

* refactor: Use gui::components

* fix(Vehicle Preview): Addresses #119

Previewed vehicle set to unclimbable

Only preview when hovered on vehicle

* fix(Infinite Clip): Disabling it now works

* fix(No Ragdoll): Disabling it now works

Removed unnecessary calls to natives (0xB128377056A54E2A should be enough)

* fix(Spawn): Wrong footer placement

* fix self globals file name typo

* refactor(Mobile): Clear ped tasks when set conditions are met

Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle

* feat(Weapons): Remove current weapon

* refactor: Added missing variable in calls to self globals

* refactor: Utilize usage of ControllerInputs

* fix(Vehicle Fly): uninitialized local variable 'ped' used

* refactor(No Ragdoll, Infinite Clip): Only run on boolean change.

* refactor(Infinite Ammo): Simplified code

* refactor: Utilize ControllerInputs in other areas of code

* refactor: Utilize ControllerInputs in other areas of code
2022-05-22 18:38:45 -04:00

14 lines
336 B
C++

#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::weapons_increased_damage()
{
if (g->weapons.increased_damage != 1) {
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(self::ped, &weapon, 0);
WEAPON::SET_WEAPON_DAMAGE_MODIFIER_THIS_FRAME_(weapon, g->weapons.increased_damage);
}
}
}