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https://github.com/Mr-X-GTA/YimMenu.git
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* fix(PlayerTP): Get Current only works once * chore(README): removed features from TOC * fix(ViewNetwork): SCTV join translation * refactor: Use tunable service for no idle kick * fix(Spoofing): check for valid model before spoofing * feat(Spectate): Remove freeze and hide player blip * fix(Spectate): case of chat not being visible as spectator. * feat(Matchmaking): safer max search limit for match searching * fix(Player/Toxic): Wanted Level small text translation
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include "services/players/player_service.hpp"
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#include "util/globals.hpp"
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namespace big
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{
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static bool bReset = true;
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void looped::player_spectate()
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{
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const auto vehicle = self::veh;
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const auto ped = self::ped;
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if (!g_player_service->get_selected()->is_valid() || !g.player.spectating)
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{
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if (g.player.spectating)
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g.player.spectating = false;
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if (!bReset)
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{
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bReset = true;
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NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(false, -1);
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NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(false);
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HUD::SET_MINIMAP_IN_SPECTATOR_MODE(false, -1);
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HUD::SET_BLIP_ALPHA(HUD::GET_MAIN_PLAYER_BLIP_ID(), 255);
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STREAMING::SET_FOCUS_ENTITY(ped);
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}
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return;
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}
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const auto target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id());
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NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(true, target);
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NETWORK::NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(false);
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HUD::SET_MINIMAP_IN_SPECTATOR_MODE(true, target);
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HUD::SET_BLIP_ALPHA(HUD::GET_MAIN_PLAYER_BLIP_ID(), 255);
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STREAMING::SET_FOCUS_ENTITY(target);
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bReset = false;
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}
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}
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