TmpMenu/BigBaseV2/src/gta/net_game_event.hpp
Reece Watson 70d04aa1ce feat(Protections): Added desync protection and notification (Closes #156) (#220)
* feat(Protections): Added desync protection and notification (#156)

* fix(Protections): Fix warning and revert Premake VS version
2022-05-20 18:17:41 -04:00

359 lines
10 KiB
C++

#pragma once
#include <cstdint>
#include "pointers.hpp"
#include "fwddec.hpp"
#pragma pack(push, 1)
namespace rage
{
class netPlayer;
class datBitBuffer
{
public:
inline datBitBuffer(void* data, uint32_t size)
{
m_data = data;
m_f8 = 0;
m_maxBit = size * 8;
m_bitsRead = 0;
m_curBit = 0;
m_unk2Bit = 0;
m_flagBits = 0;
}
inline uint32_t GetPosition()
{
return m_bitsRead;
}
inline bool Seek(uint32_t bits)
{
if (bits >= 0)
{
uint32_t length = (m_flagBits & 1) ? m_maxBit : m_curBit;
if (bits <= length)
{
m_bitsRead = bits;
}
}
return false;
}
inline int GetDataLength()
{
int leftoverBit = (m_curBit % 8) ? 1 : 0;
return (m_curBit / 8) + leftoverBit;
}
inline bool ReadByte(uint8_t* integer, int bits)
{
uint32_t read;
if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits))
{
*integer = read;
return true;
}
return false;
}
inline bool ReadWord(uint16_t* integer, int bits)
{
uint32_t read;
if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits))
{
*integer = read;
return true;
}
return false;
}
inline bool ReadDword(uint32_t* integer, int bits)
{
return big::g_pointers->m_read_bitbuf_dword(this, integer, bits);
}
inline bool ReadInt32(int32_t* integer, int bits)
{
int32_t v8;
int32_t v9;
if (ReadDword((uint32_t*)&v8, 1u) && ReadDword((uint32_t*)&v9, bits - 1))
{
*integer = v8 + (v9 ^ -v8);
return true;
}
return false;
}
inline bool ReadQWord(uint64_t* integer, int bits)
{
if (bits <= 32)
{
uint32_t v10{};
if (ReadDword(&v10, bits))
{
*integer = v10;
return true;
}
return false;
}
else
{
uint32_t v10{}, v11{};
if (ReadDword(&v11, 32u) && ReadDword(&v10, bits - 32u))
{
*integer = v11 | ((uint64_t)v10 << 32);
return true;
}
return false;
}
}
inline bool ReadInt64(int64_t* integer, int bits)
{
uint32_t v8;
uint64_t v9;
if (ReadDword(&v8, 1u) && ReadQWord(&v9, bits - 1))
{
*integer = v8 + (v9 ^ -(int64_t)v8);
return true;
}
return false;
}
inline bool ReadArray(PVOID array, int size)
{
return big::g_pointers->m_read_bitbuf_array(this, array, size, 0);
}
public:
void* m_data; //0x0000
uint32_t m_f8; //0x0008
uint32_t m_maxBit; //0x000C
uint32_t m_bitsRead; //0x0010
uint32_t m_curBit; //0x0014
uint32_t m_unk2Bit; //0x0018
uint8_t m_flagBits; //0x001C
char pad_0x01D[3];
uint32_t m_f20;
};
namespace netConnection {
class InFrame
{
public:
virtual ~InFrame() = default;
virtual void destroy() = 0;
virtual uint32_t get_type() = 0;
virtual uint32_t _0x18() = 0;
char pad_0008[56]; //0x0008
uint32_t m_msg_id; //0x0040
char pad_0044[4]; //0x0044
InFrame* m_this; //0x0048
char pad_0050[40]; //0x0050
uint32_t m_length; //0x0078
char pad_007C[4]; //0x007C
void* m_data; //0x0080
};
enum class MessageType : std::uint32_t
{
MsgInvalid = 0xFFFFF,
MsgSessionAcceptChat = 0x62,
MsgStartMatchCmd = 0x2D,
MsgSetInvitableCmd = 0x1F,
MsgSessionMemberIds = 0x23,
MsgRequestGamerInfo = 0x54,
MsgRemoveGamersFromSessionCmd = 0x53,
MsgNotMigrating = 0x35,
MsgMigrateHostResponse = 0x12,
MsgMigrateHostRequest = 0x66,
MsgJoinResponse = 0x2A,
MsgJoinRequest = 0x41,
MsgHostLeftWhilstJoiningCmd = 0x58,
MsgConfigResponse = 0x5F,
MsgConfigRequest = 0x48,
MsgChangeSessionAttributesCmd = 0x5A,
MsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
MsgReassignResponse = 0x10,
MsgReassignNegotiate = 0x01,
MsgReassignConfirm = 0x26,
MsgPlayerData = 0x18,
MsgPackedReliables = 0x30,
MsgPackedCloneSyncACKs = 0x3B,
MsgNonPhysicalData = 0x16,
MsgNetArrayMgrUpdateAck = 0x5D,
MsgNetArrayMgrUpdate = 0x60,
MsgNetArrayMgrSplitUpdateAck = 0x25,
MsgScriptVerifyHostAck = 0x0B,
MsgScriptVerifyHost = 0x3E,
MsgScriptNewHost = 0x0E,
MsgScriptMigrateHostFailAck = 0x1A,
MsgScriptMigrateHost = 0x33,
MsgScriptLeaveAck = 0x40,
MsgScriptLeave = 0x17,
MsgScriptJoinHostAck = 0x4D,
MsgScriptJoinAck = 0x43,
MsgScriptJoin = 0x5C,
MsgScriptHostRequest = 0x67,
MsgScriptHandshakeAck = 0x5B,
MsgScriptHandshake = 0x57,
MsgScriptBotLeave = 0x2B, // unused?
MsgScriptBotJoinAck = 0x63, // unused?
MsgScriptBotJoin = 0x1C, // unused?
MsgScriptBotHandshakeAck = 0x31, // unused?
MsgScriptBotHandshake = 0x4B, // unused?
MsgPartyLeaveGame = 0x3D,
MsgPartyEnterGame = 0x1E,
MsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
MsgActivateNetworkBot = 0x65, // unused?
MsgRequestObjectIds = 0x29,
MsgInformObjectIds = 0x09,
MsgTextMessage = 0x24, // this one is for chat
MsgPlayerIsTyping = 0x61,
MsgPackedEvents = 0x4F, // aka received_event
MsgPackedEventReliablesMsgs = 0x20,
MsgRequestKickFromHost = 0x0D,
MsgTransitionToGameStart = 0x50,
MsgTransitionToGameNotify = 0x02,
MsgTransitionToActivityStart = 0x06,
MsgTransitionToActivityFinish = 0x36,
MsgTransitionParameters = 0x3C,
MsgTransitionParameterString = 0x37,
MsgTransitionLaunchNotify = 0x1B,
MsgTransitionLaunch = 0x19,
MsgTransitionGamerInstruction = 0x14,
MsgTextMessage2 = 0x0A, // this one is for phone message
MsgSessionEstablishedRequest = 0x52,
MsgSessionEstablished = 0x07,
MsgRequestTransitionParameters = 0x42,
MsgRadioStationSyncRequest = 0x47,
MsgRadioStationSync = 0x46,
MsgPlayerCardSync = 0x3A,
MsgPlayerCardRequest = 0x6A,
MsgLostConnectionToHost = 0x81,
MsgKickPlayer = 0x34, // host kick
MsgDebugStall = 0x7E, // unused?
MsgCheckQueuedJoinRequestReply = 0x59,
MsgCheckQueuedJoinRequest = 0x51,
MsgBlacklist = 0x0C,
MsgRoamingRequestBubbleRequiredResponse = 0x83,
MsgRoamingRequestBubbleRequiredCheck = 0x82,
MsgRoamingRequestBubble = 0x2E,
MsgRoamingJoinBubble = 0x4C,
MsgRoamingJoinBubbleAck = 0x3F,
MsgRoamingInitialBubble = 0x32,
MsgVoiceStatus = 0x03,
MsgTextChatStatus = 0x00,
MsgJoinResponse2 = 0x08,
MsgJoinRequest2 = 0x68,
MsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
MsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
MsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
MsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
MsgSearchRequest = 0x05, // unused?
MsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
MsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
MsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
MsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
MsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
MsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
MsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
MsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
Msg_0x87 = 0x87,
Msg_0x88 = 0x88,
Msg_0x80 = 0x80,
Msg_0x28 = 0x28,
Msg_0x11 = 0x11,
Msg_0x45 = 0x45,
Msg_0x89 = 0x89,
Msg_0x86 = 0x86,
};
}
class CEventNetwork
{
public:
virtual ~CEventNetwork() = default;
virtual void unk_0x8() = 0;
virtual void unk_0x10() = 0;
virtual __int64 get_type() = 0;
virtual void unk_0x20() = 0;
virtual void unk_0x28() = 0;
virtual bool get_extra_information(__int64* info_array, int check) = 0;
virtual void unk_0x38() = 0;
};
class netGameEvent
{
public:
virtual ~netGameEvent() = default;
virtual const char* get_name() { return 0; };
virtual bool is_in_scope(netPlayer* player) { return 0; };
virtual bool time_to_resend(std::uint32_t time) { return 0; };
virtual bool can_change_scope() { return 0; };
virtual void prepare_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
virtual void handle_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
virtual bool decide(netPlayer* source_player, netPlayer* target_player) { return 0; };
virtual void prepare_reply(datBitBuffer* buffer, netPlayer* reply_player) {};
virtual void handle_reply(datBitBuffer* buffer, netPlayer* souce_player) {};
virtual void prepare_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
virtual void handle_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
private:
virtual void unk_0x60() {};
virtual void unk_0x68() {};
virtual void unk_0x70() {};
virtual void unk_0x78() {};
public:
virtual bool operator==(netGameEvent const& other) { return 0; };
virtual bool operator!=(netGameEvent const& other) { return 0; };
virtual bool must_persist() { return 0; };
virtual bool must_persist_when_out_of_scope() { return 0; };
virtual bool has_timed_out() { return 0; };
public:
std::uint16_t m_id; // 0x08
bool m_requires_reply; // 0x0A
private:
char m_padding1[0x05]; // 0x0B
public:
netPlayer* m_source_player; // 0x10
netPlayer* m_target_player; // 0x18
std::uint32_t m_resend_time; // 0x20
private:
std::uint16_t m_0x24; // 0x24
std::uint8_t m_0x26; // 0x26
std::uint8_t m_0x27; // 0x27
std::uint32_t m_0x28; // 0x28
char m_padding2[0x04];
};
}
class CScriptedGameEvent : public rage::netGameEvent
{
public:
char m_padding[0x40]; // 0x30
std::int64_t m_args[54]; // 0x70
std::uint32_t m_bitset; // 0x220
std::uint32_t m_args_size; // 0x224
};
class CNetworkIncrementStatEvent : public rage::netGameEvent
{
public:
Hash m_stat; // 0x30
std::uint32_t m_amount; // 0x34
};
#pragma pack(pop)