mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-17 23:07:26 +08:00

* feat(Protections): Added desync protection and notification (#156) * fix(Protections): Fix warning and revert Premake VS version
359 lines
10 KiB
C++
359 lines
10 KiB
C++
#pragma once
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#include <cstdint>
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#include "pointers.hpp"
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#include "fwddec.hpp"
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#pragma pack(push, 1)
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namespace rage
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{
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class netPlayer;
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class datBitBuffer
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{
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public:
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inline datBitBuffer(void* data, uint32_t size)
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{
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m_data = data;
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m_f8 = 0;
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m_maxBit = size * 8;
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m_bitsRead = 0;
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m_curBit = 0;
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m_unk2Bit = 0;
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m_flagBits = 0;
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}
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inline uint32_t GetPosition()
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{
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return m_bitsRead;
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}
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inline bool Seek(uint32_t bits)
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{
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if (bits >= 0)
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{
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uint32_t length = (m_flagBits & 1) ? m_maxBit : m_curBit;
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if (bits <= length)
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{
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m_bitsRead = bits;
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}
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}
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return false;
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}
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inline int GetDataLength()
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{
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int leftoverBit = (m_curBit % 8) ? 1 : 0;
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return (m_curBit / 8) + leftoverBit;
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}
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inline bool ReadByte(uint8_t* integer, int bits)
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{
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uint32_t read;
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if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits))
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{
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*integer = read;
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return true;
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}
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return false;
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}
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inline bool ReadWord(uint16_t* integer, int bits)
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{
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uint32_t read;
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if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits))
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{
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*integer = read;
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return true;
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}
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return false;
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}
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inline bool ReadDword(uint32_t* integer, int bits)
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{
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return big::g_pointers->m_read_bitbuf_dword(this, integer, bits);
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}
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inline bool ReadInt32(int32_t* integer, int bits)
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{
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int32_t v8;
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int32_t v9;
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if (ReadDword((uint32_t*)&v8, 1u) && ReadDword((uint32_t*)&v9, bits - 1))
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{
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*integer = v8 + (v9 ^ -v8);
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return true;
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}
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return false;
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}
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inline bool ReadQWord(uint64_t* integer, int bits)
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{
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if (bits <= 32)
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{
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uint32_t v10{};
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if (ReadDword(&v10, bits))
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{
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*integer = v10;
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return true;
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}
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return false;
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}
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else
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{
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uint32_t v10{}, v11{};
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if (ReadDword(&v11, 32u) && ReadDword(&v10, bits - 32u))
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{
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*integer = v11 | ((uint64_t)v10 << 32);
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return true;
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}
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return false;
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}
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}
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inline bool ReadInt64(int64_t* integer, int bits)
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{
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uint32_t v8;
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uint64_t v9;
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if (ReadDword(&v8, 1u) && ReadQWord(&v9, bits - 1))
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{
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*integer = v8 + (v9 ^ -(int64_t)v8);
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return true;
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}
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return false;
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}
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inline bool ReadArray(PVOID array, int size)
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{
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return big::g_pointers->m_read_bitbuf_array(this, array, size, 0);
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}
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public:
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void* m_data; //0x0000
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uint32_t m_f8; //0x0008
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uint32_t m_maxBit; //0x000C
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uint32_t m_bitsRead; //0x0010
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uint32_t m_curBit; //0x0014
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uint32_t m_unk2Bit; //0x0018
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uint8_t m_flagBits; //0x001C
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char pad_0x01D[3];
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uint32_t m_f20;
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};
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namespace netConnection {
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class InFrame
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{
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public:
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virtual ~InFrame() = default;
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virtual void destroy() = 0;
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virtual uint32_t get_type() = 0;
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virtual uint32_t _0x18() = 0;
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char pad_0008[56]; //0x0008
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uint32_t m_msg_id; //0x0040
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char pad_0044[4]; //0x0044
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InFrame* m_this; //0x0048
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char pad_0050[40]; //0x0050
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uint32_t m_length; //0x0078
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char pad_007C[4]; //0x007C
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void* m_data; //0x0080
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};
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enum class MessageType : std::uint32_t
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{
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MsgInvalid = 0xFFFFF,
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MsgSessionAcceptChat = 0x62,
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MsgStartMatchCmd = 0x2D,
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MsgSetInvitableCmd = 0x1F,
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MsgSessionMemberIds = 0x23,
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MsgRequestGamerInfo = 0x54,
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MsgRemoveGamersFromSessionCmd = 0x53,
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MsgNotMigrating = 0x35,
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MsgMigrateHostResponse = 0x12,
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MsgMigrateHostRequest = 0x66,
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MsgJoinResponse = 0x2A,
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MsgJoinRequest = 0x41,
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MsgHostLeftWhilstJoiningCmd = 0x58,
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MsgConfigResponse = 0x5F,
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MsgConfigRequest = 0x48,
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MsgChangeSessionAttributesCmd = 0x5A,
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MsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
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MsgReassignResponse = 0x10,
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MsgReassignNegotiate = 0x01,
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MsgReassignConfirm = 0x26,
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MsgPlayerData = 0x18,
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MsgPackedReliables = 0x30,
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MsgPackedCloneSyncACKs = 0x3B,
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MsgNonPhysicalData = 0x16,
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MsgNetArrayMgrUpdateAck = 0x5D,
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MsgNetArrayMgrUpdate = 0x60,
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MsgNetArrayMgrSplitUpdateAck = 0x25,
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MsgScriptVerifyHostAck = 0x0B,
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MsgScriptVerifyHost = 0x3E,
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MsgScriptNewHost = 0x0E,
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MsgScriptMigrateHostFailAck = 0x1A,
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MsgScriptMigrateHost = 0x33,
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MsgScriptLeaveAck = 0x40,
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MsgScriptLeave = 0x17,
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MsgScriptJoinHostAck = 0x4D,
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MsgScriptJoinAck = 0x43,
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MsgScriptJoin = 0x5C,
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MsgScriptHostRequest = 0x67,
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MsgScriptHandshakeAck = 0x5B,
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MsgScriptHandshake = 0x57,
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MsgScriptBotLeave = 0x2B, // unused?
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MsgScriptBotJoinAck = 0x63, // unused?
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MsgScriptBotJoin = 0x1C, // unused?
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MsgScriptBotHandshakeAck = 0x31, // unused?
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MsgScriptBotHandshake = 0x4B, // unused?
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MsgPartyLeaveGame = 0x3D,
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MsgPartyEnterGame = 0x1E,
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MsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
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MsgActivateNetworkBot = 0x65, // unused?
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MsgRequestObjectIds = 0x29,
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MsgInformObjectIds = 0x09,
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MsgTextMessage = 0x24, // this one is for chat
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MsgPlayerIsTyping = 0x61,
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MsgPackedEvents = 0x4F, // aka received_event
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MsgPackedEventReliablesMsgs = 0x20,
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MsgRequestKickFromHost = 0x0D,
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MsgTransitionToGameStart = 0x50,
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MsgTransitionToGameNotify = 0x02,
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MsgTransitionToActivityStart = 0x06,
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MsgTransitionToActivityFinish = 0x36,
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MsgTransitionParameters = 0x3C,
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MsgTransitionParameterString = 0x37,
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MsgTransitionLaunchNotify = 0x1B,
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MsgTransitionLaunch = 0x19,
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MsgTransitionGamerInstruction = 0x14,
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MsgTextMessage2 = 0x0A, // this one is for phone message
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MsgSessionEstablishedRequest = 0x52,
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MsgSessionEstablished = 0x07,
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MsgRequestTransitionParameters = 0x42,
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MsgRadioStationSyncRequest = 0x47,
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MsgRadioStationSync = 0x46,
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MsgPlayerCardSync = 0x3A,
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MsgPlayerCardRequest = 0x6A,
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MsgLostConnectionToHost = 0x81,
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MsgKickPlayer = 0x34, // host kick
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MsgDebugStall = 0x7E, // unused?
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MsgCheckQueuedJoinRequestReply = 0x59,
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MsgCheckQueuedJoinRequest = 0x51,
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MsgBlacklist = 0x0C,
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MsgRoamingRequestBubbleRequiredResponse = 0x83,
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MsgRoamingRequestBubbleRequiredCheck = 0x82,
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MsgRoamingRequestBubble = 0x2E,
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MsgRoamingJoinBubble = 0x4C,
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MsgRoamingJoinBubbleAck = 0x3F,
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MsgRoamingInitialBubble = 0x32,
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MsgVoiceStatus = 0x03,
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MsgTextChatStatus = 0x00,
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MsgJoinResponse2 = 0x08,
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MsgJoinRequest2 = 0x68,
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MsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
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MsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
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MsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
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MsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
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MsgSearchRequest = 0x05, // unused?
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MsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
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MsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
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MsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
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MsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
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MsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
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MsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
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MsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
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MsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
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Msg_0x87 = 0x87,
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Msg_0x88 = 0x88,
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Msg_0x80 = 0x80,
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Msg_0x28 = 0x28,
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Msg_0x11 = 0x11,
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Msg_0x45 = 0x45,
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Msg_0x89 = 0x89,
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Msg_0x86 = 0x86,
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};
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}
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class CEventNetwork
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{
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public:
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virtual ~CEventNetwork() = default;
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virtual void unk_0x8() = 0;
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virtual void unk_0x10() = 0;
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virtual __int64 get_type() = 0;
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virtual void unk_0x20() = 0;
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virtual void unk_0x28() = 0;
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virtual bool get_extra_information(__int64* info_array, int check) = 0;
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virtual void unk_0x38() = 0;
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};
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class netGameEvent
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{
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public:
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virtual ~netGameEvent() = default;
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virtual const char* get_name() { return 0; };
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virtual bool is_in_scope(netPlayer* player) { return 0; };
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virtual bool time_to_resend(std::uint32_t time) { return 0; };
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virtual bool can_change_scope() { return 0; };
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virtual void prepare_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
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virtual void handle_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
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virtual bool decide(netPlayer* source_player, netPlayer* target_player) { return 0; };
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virtual void prepare_reply(datBitBuffer* buffer, netPlayer* reply_player) {};
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virtual void handle_reply(datBitBuffer* buffer, netPlayer* souce_player) {};
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virtual void prepare_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
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virtual void handle_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
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private:
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virtual void unk_0x60() {};
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virtual void unk_0x68() {};
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virtual void unk_0x70() {};
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virtual void unk_0x78() {};
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public:
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virtual bool operator==(netGameEvent const& other) { return 0; };
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virtual bool operator!=(netGameEvent const& other) { return 0; };
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virtual bool must_persist() { return 0; };
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virtual bool must_persist_when_out_of_scope() { return 0; };
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virtual bool has_timed_out() { return 0; };
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public:
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std::uint16_t m_id; // 0x08
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bool m_requires_reply; // 0x0A
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private:
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char m_padding1[0x05]; // 0x0B
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public:
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netPlayer* m_source_player; // 0x10
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netPlayer* m_target_player; // 0x18
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std::uint32_t m_resend_time; // 0x20
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private:
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std::uint16_t m_0x24; // 0x24
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std::uint8_t m_0x26; // 0x26
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std::uint8_t m_0x27; // 0x27
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std::uint32_t m_0x28; // 0x28
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char m_padding2[0x04];
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};
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}
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class CScriptedGameEvent : public rage::netGameEvent
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{
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public:
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char m_padding[0x40]; // 0x30
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std::int64_t m_args[54]; // 0x70
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std::uint32_t m_bitset; // 0x220
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std::uint32_t m_args_size; // 0x224
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};
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class CNetworkIncrementStatEvent : public rage::netGameEvent
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{
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public:
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Hash m_stat; // 0x30
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std::uint32_t m_amount; // 0x34
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};
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#pragma pack(pop) |