mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-17 06:47:22 +08:00
92 lines
3.6 KiB
C++
92 lines
3.6 KiB
C++
#include "views/view.hpp"
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namespace big
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{
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void view::esp_settings()
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{
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ImGui::Checkbox("SETTINGS_ESP"_T.data(), &g.esp.enabled);
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if (g.esp.enabled)
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{
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ImGui::Text("SETTINGS_ESP_GLOBAL_RENDER_DISTANCE"_T.data());
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ImGui::SliderFloat2("###Global Render Distance", g.esp.global_render_distance, 0.f, 1500.f);
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ImGui::Checkbox("SETTINGS_ESP_TRACER"_T.data(), &g.esp.tracer);
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if (g.esp.tracer)
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{
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ImGui::Text("SETTINGS_ESP_TRACER_POSITION"_T.data());
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ImGui::SliderFloat2("###Draw Position", g.esp.tracer_draw_position, 0.f, 1.f);
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ImGui::Text("SETTINGS_ESP_TRACER_RENDER_DISTANCE"_T.data());
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ImGui::SliderFloat2("###Tracer Render Distance",
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g.esp.tracer_render_distance,
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g.esp.global_render_distance[0],
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g.esp.global_render_distance[1]);
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}
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ImGui::Checkbox("SETTINGS_ESP_BOX"_T.data(), &g.esp.box);
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if (g.esp.box)
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{
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ImGui::Text("SETTINGS_ESP_BOX_RENDER_DISTANCE"_T.data());
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ImGui::SliderFloat2("###Box Render Distance",
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g.esp.box_render_distance,
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g.esp.global_render_distance[0],
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g.esp.global_render_distance[1]);
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}
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_NAME"_T.data(), &g.esp.name);
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_DISTANCE"_T.data(), &g.esp.distance);
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_GOD_MODE"_T.data(), &g.esp.god);
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_HEALTH"_T.data(), &g.esp.health);
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ImGui::Checkbox("SETTINGS_ESP_PLAYER_ARMOR"_T.data(), &g.esp.armor);
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ImGui::Checkbox("SETTINGS_ESP_COLOR_W_DISTANCE"_T.data(), &g.esp.change_esp_color_from_dist);
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if (g.esp.health)
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ImGui::Checkbox("SETTINGS_ESP_SCALE_HEALTH"_T.data(), &g.esp.scale_health_from_dist);
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if (g.esp.armor)
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ImGui::Checkbox("SETTINGS_ESP_SCALE_ARMOR"_T.data(), &g.esp.scale_armor_from_dist);
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static ImVec4 col_enemy = ImGui::ColorConvertU32ToFloat4(g.esp.enemy_color);
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static ImVec4 col_enemy_near = ImGui::ColorConvertU32ToFloat4(g.esp.enemy_near_color);
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static ImVec4 col_default = ImGui::ColorConvertU32ToFloat4(g.esp.default_color);
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static ImVec4 col_friend = ImGui::ColorConvertU32ToFloat4(g.esp.friend_color);
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ImGui::Text("SETTINGS_ESP_DISTANCE_THRESHOLD"_T.data());
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ImGui::SliderFloat2("###Distance threshold",
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g.esp.distance_threshold,
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g.esp.global_render_distance[0],
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g.esp.global_render_distance[1]);
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if (ImGui::TreeNode("SETTINGS_ESP_COLORS"_T.data()))
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{
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if (g.esp.change_esp_color_from_dist)
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{
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ImGui::Text("SETTINGS_ESP_ENEMY_CLOSE_COLOR"_T.data());
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if (ImGui::ColorEdit4("###Enemy ESP Color##esp_picker", (float*)&col_enemy, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
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{
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g.esp.enemy_color = ImGui::ColorConvertFloat4ToU32(col_enemy);
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}
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ImGui::Text("SETTINGS_ESP_ENEMY_NEAR_COLOR"_T.data());
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if (ImGui::ColorEdit4("###Enemy Near ESP Color##esp_picker", (float*)&col_enemy_near, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
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{
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g.esp.enemy_near_color = ImGui::ColorConvertFloat4ToU32(col_enemy_near);
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}
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}
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ImGui::Text("SETTINGS_ESP_ENEMY_DEFAULT_COLOR"_T.data());
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if (ImGui::ColorEdit4("###Default ESP Color##esp_picker", (float*)&col_default, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
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{
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g.esp.default_color = ImGui::ColorConvertFloat4ToU32(col_default);
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}
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ImGui::Text("SETTINGS_ESP_FRIENDLY_COLOR"_T.data());
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if (ImGui::ColorEdit4("###Friend ESP Color##friend_picker", (float*)&col_friend, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
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{
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g.esp.friend_color = ImGui::ColorConvertFloat4ToU32(col_friend);
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}
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}
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}
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}
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}
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