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https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-17 23:07:26 +08:00

* Added Infinite Range * Added Fill Ammo * Added Aim Assist * Added Hud Color Options * Added Clear Wanted Level * Added Health Regen * curly brackets in invisibility * Added hotkeys * Improved Increased Damage
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#include "backend/looped/looped.hpp"
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#include "core/data/hud_component_names.hpp"
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#include "natives.hpp"
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namespace big
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{
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static bool bLastHideRadar = false;
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static bool bHasHUDBeenHidden = false;
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void looped::self_hud()
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{
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const bool bHideRadar = g.self.hud.hide_radar;
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const bool bHideAmmo = g.self.hud.hide_ammo;
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const bool bForceShowElement = g.self.hud.force_show_hud_element;
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const bool bForceShowHUD = g.self.hud.force_show_hud;
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auto& bHudComponents = g.self.hud.hud_components_states;
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if (bHideRadar)
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{
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HUD::DISPLAY_RADAR(false);
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}
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else if (bHideRadar != bLastHideRadar)
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{
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HUD::DISPLAY_RADAR(true);
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}
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bLastHideRadar = bHideRadar;
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if (bHideAmmo)
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{
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HUD::DISPLAY_AMMO_THIS_FRAME(false);
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}
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if (bForceShowHUD)
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{
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HUD::DISPLAY_HUD_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME();
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HUD::DISPLAY_HUD_WHEN_PAUSED_THIS_FRAME();
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}
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if (std::all_of(std::begin(bHudComponents), std::end(bHudComponents), [](bool i) {
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return i;
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}))
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{
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HUD::DISPLAY_HUD(false);
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bHasHUDBeenHidden = true;
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}
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else
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{
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HUD::DISPLAY_HUD(true);
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bHasHUDBeenHidden = false;
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}
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if (!bHasHUDBeenHidden)
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{
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for (int i = 0; i < static_cast<int>(HudComponents::HUD_WEAPONS); i++)
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{
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if (bHudComponents[i])
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HUD::HIDE_HUD_COMPONENT_THIS_FRAME(i + 1);
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else if (!bHudComponents[i] && bForceShowElement)
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HUD::SHOW_HUD_COMPONENT_THIS_FRAME(i + 1);
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}
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}
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}
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}
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