maybegreat48 97a8c5d60b Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

16 lines
284 B
C++

#include "backend/looped/looped.hpp"
namespace big
{
void looped::weapons_c4_limit()
{
if (g_local_player)
{
if (g.weapons.increased_c4_limit)
g_local_player->fired_sticky_bombs = 0;
if (g.weapons.increased_flare_limit)
g_local_player->fired_flares = 0;
}
}
}