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* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
16 lines
284 B
C++
16 lines
284 B
C++
#include "backend/looped/looped.hpp"
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namespace big
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{
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void looped::weapons_c4_limit()
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{
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if (g_local_player)
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{
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if (g.weapons.increased_c4_limit)
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g_local_player->fired_sticky_bombs = 0;
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if (g.weapons.increased_flare_limit)
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g_local_player->fired_flares = 0;
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}
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}
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}
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