TmpMenu/BigBaseV2/src/gta/net_game_event.hpp
2022-03-16 00:03:40 +01:00

209 lines
4.9 KiB
C++

#pragma once
#include <cstdint>
#include "pointers.hpp"
#include "fwddec.hpp"
#pragma pack(push, 1)
namespace rage
{
class netPlayer;
class datBitBuffer
{
public:
inline datBitBuffer(void* data, uint32_t size)
{
m_data = data;
m_f8 = 0;
m_maxBit = size * 8;
m_bitsRead = 0;
m_curBit = 0;
m_unk2Bit = 0;
m_flagBits = 0;
}
inline uint32_t GetPosition()
{
return m_bitsRead;
}
inline bool Seek(uint32_t bits)
{
if (bits >= 0)
{
uint32_t length = (m_flagBits & 1) ? m_maxBit : m_curBit;
if (bits <= length)
{
m_bitsRead = bits;
}
}
return false;
}
inline int GetDataLength()
{
int leftoverBit = (m_curBit % 8) ? 1 : 0;
return (m_curBit / 8) + leftoverBit;
}
inline bool ReadByte(uint8_t* integer, int bits)
{
uint32_t read;
if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits))
{
*integer = read;
return true;
}
return false;
}
inline bool ReadWord(uint16_t* integer, int bits)
{
uint32_t read;
if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits))
{
*integer = read;
return true;
}
return false;
}
inline bool ReadDword(uint32_t* integer, int bits)
{
return big::g_pointers->m_read_bitbuf_dword(this, integer, bits);
}
inline bool ReadInt32(int32_t* integer, int bits)
{
int32_t v8;
int32_t v9;
if (ReadDword((uint32_t*)&v8, 1u) && ReadDword((uint32_t*)&v9, bits - 1))
{
*integer = v8 + (v9 ^ -v8);
return true;
}
return false;
}
inline bool ReadQWord(uint64_t* integer, int bits)
{
if (bits <= 32)
{
uint32_t v10{};
if (ReadDword(&v10, bits))
{
*integer = v10;
return true;
}
return false;
}
else
{
uint32_t v10{}, v11{};
if (ReadDword(&v11, 32u) && ReadDword(&v10, bits - 32u))
{
*integer = v11 | ((uint64_t)v10 << 32);
return true;
}
return false;
}
}
inline bool ReadInt64(int64_t* integer, int bits)
{
uint32_t v8;
uint64_t v9;
if (ReadDword(&v8, 1u) && ReadQWord(&v9, bits - 1))
{
*integer = v8 + (v9 ^ -(int64_t)v8);
return true;
}
return false;
}
inline bool ReadArray(PVOID array, int size)
{
return big::g_pointers->m_read_bitbuf_array(this, array, size, 0);
}
public:
void* m_data; //0x0000
uint32_t m_f8; //0x0008
uint32_t m_maxBit; //0x000C
uint32_t m_bitsRead; //0x0010
uint32_t m_curBit; //0x0014
uint32_t m_unk2Bit; //0x0018
uint8_t m_flagBits; //0x001C
char pad_0x01D[3];
uint32_t m_f20;
};
class netGameEvent
{
public:
virtual ~netGameEvent() = default;
virtual const char* get_name() { return 0; };
virtual bool is_in_scope(netPlayer* player) { return 0; };
virtual bool time_to_resend(std::uint32_t time) { return 0; };
virtual bool can_change_scope() { return 0; };
virtual void prepare_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
virtual void handle_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
virtual bool decide(netPlayer* source_player, netPlayer* target_player) { return 0; };
virtual void prepare_reply(datBitBuffer* buffer, netPlayer* reply_player) {};
virtual void handle_reply(datBitBuffer* buffer, netPlayer* souce_player) {};
virtual void prepare_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
virtual void handle_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
private:
virtual void unk_0x60() {};
virtual void unk_0x68() {};
virtual void unk_0x70() {};
virtual void unk_0x78() {};
public:
virtual bool operator==(netGameEvent const& other) { return 0; };
virtual bool operator!=(netGameEvent const& other) { return 0; };
virtual bool must_persist() { return 0; };
virtual bool must_persist_when_out_of_scope() { return 0; };
virtual bool has_timed_out() { return 0; };
public:
std::uint16_t m_id; // 0x08
bool m_requires_reply; // 0x0A
private:
char m_padding1[0x05]; // 0x0B
public:
netPlayer* m_source_player; // 0x10
netPlayer* m_target_player; // 0x18
std::uint32_t m_resend_time; // 0x20
private:
std::uint16_t m_0x24; // 0x24
std::uint8_t m_0x26; // 0x26
std::uint8_t m_0x27; // 0x27
std::uint32_t m_0x28; // 0x28
char m_padding2[0x04];
};
}
class CScriptedGameEvent : public rage::netGameEvent
{
public:
char m_padding[0x40]; // 0x30
std::int64_t m_args[54]; // 0x70
std::uint32_t m_bitset; // 0x220
std::uint32_t m_args_size; // 0x224
};
class CNetworkIncrementStatEvent : public rage::netGameEvent
{
public:
Hash m_stat; // 0x30
std::uint32_t m_amount; // 0x34
};
#pragma pack(pop)