TmpMenu/src/file_manager.hpp
maybegreat48 97a8c5d60b Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

70 lines
1.6 KiB
C++

#pragma once
#include "common.hpp"
#include "file_manager/file.hpp"
#include "file_manager/folder.hpp"
namespace big
{
class file_manager;
inline file_manager* g_file_manager{};
class file_manager final
{
public:
file_manager(std::filesystem::path base_dir) :
m_base_dir(base_dir)
{
file_manager::ensure_folder_exists(m_base_dir);
g_file_manager = this;
}
~file_manager()
{
g_file_manager = nullptr;
}
std::filesystem::path get_base_dir()
{
return m_base_dir;
}
file get_project_file(std::filesystem::path file_path)
{
if (file_path.is_absolute())
throw std::exception("Project files are relative to the BaseDir, don't use absolute paths!");
return file(this, file_path);
}
folder get_project_folder(std::filesystem::path folder_path)
{
if (folder_path.is_absolute())
throw std::exception("Project folders are relative to the BaseDir, don't use absolute paths!");
return folder(this, folder_path);
}
static std::filesystem::path ensure_file_can_be_created(const std::filesystem::path file_path)
{
file_manager::ensure_folder_exists(file_path.parent_path());
return file_path;
}
static std::filesystem::path ensure_folder_exists(const std::filesystem::path folder_path)
{
bool create_path = !std::filesystem::exists(folder_path);
if (!create_path && !std::filesystem::is_directory(folder_path))
{
std::filesystem::remove(folder_path);
create_path = true;
}
if (create_path)
std::filesystem::create_directory(folder_path);
return folder_path;
}
private:
std::filesystem::path m_base_dir;
};
}