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* feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "natives.hpp"
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#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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namespace big
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{
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class horn_boost : looped_command
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{
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using looped_command::looped_command;
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static constexpr float horn_boost_speed_default = 10.f;
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static constexpr float horn_boost_speed_max = 200.f;
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static constexpr float horn_boost_speed_increment = 0.3f;
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float horn_boost_speed = horn_boost_speed_default;
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virtual void on_tick() override
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{
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Vehicle vehicle = self::veh;
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if (vehicle == 0)
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{
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horn_boost_speed = horn_boost_speed_default;
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return;
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}
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if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HORN))
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horn_boost_speed = ENTITY::GET_ENTITY_SPEED(vehicle);
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if (PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HORN))
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{
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if (horn_boost_speed < horn_boost_speed_max)
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horn_boost_speed += horn_boost_speed_increment;
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const auto velocity =
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ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(vehicle, 0.f, horn_boost_speed, 0.f) - ENTITY::GET_ENTITY_COORDS(vehicle, true);
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ENTITY::SET_ENTITY_VELOCITY(vehicle, velocity.x, velocity.y, velocity.z);
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}
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else if (PAD::IS_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_VEH_HORN))
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horn_boost_speed = horn_boost_speed_default;
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}
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};
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horn_boost g_horn_boost("hornboost", "Horn Boost", "Boosts your vehicle forward when you sound the horn", g.vehicle.horn_boost);
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}
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