TmpMenu/src/backend/looped/vehicle/no_water_collision.cpp
maybegreat48 ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

25 lines
680 B
C++

#include "natives.hpp"
#include "backend/looped_command.hpp"
namespace big
{
class no_vehicle_water_collision : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (g_local_player && g_local_player->m_vehicle)
g_local_player->m_vehicle->m_navigation->m_damp->m_water_collision = 0;
}
virtual void on_disable() override
{
if (g_local_player && g_local_player->m_vehicle)
g_local_player->m_vehicle->m_navigation->m_damp->m_water_collision = 1;
}
};
no_vehicle_water_collision g_no_vehicle_water_collision("driveunder", "Drive Underwater", "Allows you to drive underwater", g.vehicle.no_water_collision);
}