TmpMenu/src/util/ped.hpp
Seanghost117 93e2be4262 Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big
* added delete and kill nearby peds and updated ped header
* added some nearby ped looped commands, and some changes to extend the buttons
* add vehicle options to nearby
* add most ciritcal feature kill enemies
* changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies
* fixed a problem where the vehicle options crashed + added color
* updated colors and added on disable for ped_rush
* finished and added vehicle rain feature
* added aimbot and triggerbot, added templating to buttons
* update vehicle rain desc
* added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later
* switched to goto statements instead of continue, should be done now
* removed delete nearby vehicles
* there was no check in get_entities for our local vehicle
2023-02-25 21:33:16 +01:00

111 lines
2.7 KiB
C++

#pragma once
#include "natives.hpp"
#include "script.hpp"
#include "pointers.hpp"
#include "entity.hpp"
namespace big::ped
{
inline bool change_player_model(const Hash hash)
{
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
{
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(hash))
{
return false;
}
PLAYER::SET_PLAYER_MODEL(self::id, hash);
self::ped = PLAYER::PLAYER_PED_ID();
script::get_current()->yield();
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
for (int i = 0; i < 12; i++) {
PED::SET_PED_COMPONENT_VARIATION
(
self::ped,
i,
PED::GET_PED_DRAWABLE_VARIATION(self::ped, i),
PED::GET_PED_TEXTURE_VARIATION(self::ped, i),
PED::GET_PED_PALETTE_VARIATION(self::ped, i)
);
}
return true;
}
inline bool steal_outfit(const Ped target)
{
Ped ped = self::ped;
if (ENTITY::GET_ENTITY_MODEL(ped) != ENTITY::GET_ENTITY_MODEL(target)) {
return false;
}
for (int i = 0; i < 12; i++) {
PED::SET_PED_COMPONENT_VARIATION
(
ped,
i,
PED::GET_PED_DRAWABLE_VARIATION(target, i),
PED::GET_PED_TEXTURE_VARIATION(target, i),
PED::GET_PED_PALETTE_VARIATION(target, i)
);
}
return true;
}
inline void steal_identity(const Ped target)
{
const int max_health = ENTITY::GET_ENTITY_MAX_HEALTH(self::ped);
const int current_health = ENTITY::GET_ENTITY_HEALTH(self::ped);
const int current_armor = PED::GET_PED_ARMOUR(self::ped);
PLAYER::SET_PLAYER_MODEL(self::id, ENTITY::GET_ENTITY_MODEL(target));
script::get_current()->yield();
PED::CLONE_PED_TO_TARGET(target, self::ped);
ENTITY::SET_ENTITY_MAX_HEALTH(self::ped, max_health);
ENTITY::SET_ENTITY_HEALTH(self::ped, current_health, 0);
PED::SET_PED_ARMOUR(self::ped, current_armor);
}
inline void kill_ped(const Ped ped)
{
if (entity::take_control_of(ped))
PED::APPLY_DAMAGE_TO_PED(ped, PED::GET_PED_MAX_HEALTH(ped) * 2, false, 0);
}
inline void kill_ped_by_relation(Ped ped, int relation_id)
{
if (PED::GET_RELATIONSHIP_BETWEEN_PEDS(ped, PLAYER::PLAYER_PED_ID()) == relation_id)
kill_ped(ped);
}
inline Ped spawn(ePedType pedType, Hash hash, Hash clone, Vector3 location, float heading, bool is_networked = true)
{
for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
{
STREAMING::REQUEST_MODEL(hash);
script::get_current()->yield();
}
if (!STREAMING::HAS_MODEL_LOADED(hash))
{
return 0;
}
auto ped = PED::CREATE_PED(pedType, hash, location.x, location.y, location.z, heading, is_networked, false);
script::get_current()->yield();
if (clone)
{
PED::CLONE_PED_TO_TARGET(clone, ped);
}
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
return ped;
}
}