53 lines
1.4 KiB
C++

#pragma once
#include "common.hpp"
namespace big
{
class looped {
public:
static void api_login_session();
static void tunables_disable_phone();
static void tunables_no_idle_kick();
static void player_never_wanted();
static void player_specate();
static void protections_replay_interface();
static void self_clean_player();
static void self_frame_flags();
static void self_free_cam();
static void self_godmode();
static void self_invisibility();
static void self_noclip();
static void self_no_ragdoll();
static void self_off_radar();
static void self_police();
static void self_super_run();
static void system_update_players();
static void system_update_pointers();
static void system_screen_size();
static void vehicle_despawn_bypass();
static void vehicle_god_mode();
static void vehicle_horn_boost();
static void vehicle_is_targetable();
static void vehicle_ls_customs();
static void vehicle_speedo_meter();
static void weapons_cage_gun();
static void weapons_delete_gun();
static void weapons_force_crosshairs();
static void weapons_gravity_gun();
static void weapons_increased_damage();
static void weapons_infinite_ammo();
static void weapons_infinite_mag();
static void weapons_no_recoil();
static void weapons_no_spread();
static void weapons_repair_gun();
static void weapons_steal_vehicle_gun();
static void weapons_vehicle_gun();
};
}