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42 lines
914 B
C++
42 lines
914 B
C++
#pragma once
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#include "lua/sol.hpp"
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namespace lua::vector
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{
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// Lua API: Class
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// Name: vec3
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// Class representing a 3D vector.
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// Lua API: Constructor
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// Class: vec3
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// Param: x: float: x component of the vector.
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// Param: y: float: y component of the vector.
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// Param: z: float: z component of the vector.
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// Returns a vector that contains the x, y, and z values.
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// Lua API: Field
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// Class: vec3
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// Field: x: float
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// x component of the vector.
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// Lua API: Field
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// Class: vec3
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// Field: y: float
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// y component of the vector.
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// Lua API: Field
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// Class: vec3
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// Field: z: float
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// z component of the vector.
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static void bind(sol::state& state)
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{
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//clang-format off
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state.new_usertype<Vector3>("vec3",
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sol::constructors<Vector3(float, float, float)>(),
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"x", &Vector3::x, "y", &Vector3::y, "z", &Vector3::z,
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"__tostring", &Vector3::to_string
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);
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//clang-format on
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}
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} |