TmpMenu/src/backend/looped/looped.hpp
maybegreat48 97a8c5d60b Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

70 lines
1.8 KiB
C++

#pragma once
#include "common.hpp"
#include "services/players/player_service.hpp"
namespace big
{
struct spawned_ped
{
Ped ped_handle;
Player spawned_for_player;
bool is_bodyguard;
bool is_attacker;
};
inline std::vector<spawned_ped> spawned_peds;
class looped
{
public:
static void hud_transition_state();
static void player_good_options();
static void player_toxic_options();
static void player_spectate();
static void player_remote_control_vehicle();
static void self_police();
static void self_hud();
static void self_dance_mode();
static void session_local_time();
static void session_pop_multiplier_areas();
static void session_force_thunder();
static void session_block_jobs();
static void session_randomize_ceo_colors();
static void session_auto_kick_host();
static void system_self_globals();
static void system_update_pointers();
static void system_desync_kick_protection();
static void system_spoofing();
static void system_mission_creator();
static void vehicle_auto_drive();
static void vehicle_boost_behavior();
static void vehicle_fly();
static void vehicle_god_mode();
static void vehicle_ls_customs();
static void vehicle_rainbow_paint();
static void vehicle_speedo_meter();
static void vehicle_turn_signals();
static void weapons_ammo_special_type();
static void weapons_cage_gun();
static void custom_gun_disable_control_action();
static void weapons_delete_gun();
static void weapons_gravity_gun();
static void weapons_increased_damage();
static void weapons_repair_gun();
static void weapons_steal_vehicle_gun();
static void weapons_vehicle_gun();
static void weapons_c4_limit();
static void drive_train();
static void derail_train();
static void world_spawn_ped();
};
}