TmpMenu/src/services/gta_data/gta_data_service.hpp
maybegreat48 97a8c5d60b Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

89 lines
1.7 KiB
C++

#pragma once
#include "cache_file.hpp"
#include "ped_item.hpp"
#include "vehicle_item.hpp"
#include "weapon_item.hpp"
namespace big
{
enum class eGtaDataUpdateState
{
IDLE,
NEEDS_UPDATE,
WAITING_FOR_SINGLE_PLAYER,
WAITING_FOR_ONLINE,
UPDATING
};
using ped_map = std::map<std::string, ped_item>;
using vehicle_map = std::map<std::string, vehicle_item>;
using weapon_map = std::map<std::string, weapon_item>;
using string_vec = std::vector<std::string>;
class gta_data_service final
{
public:
gta_data_service();
~gta_data_service();
bool cache_needs_update() const;
eGtaDataUpdateState state() const;
void update_in_online();
void update_now();
const ped_item& ped_by_hash(std::uint32_t hash);
const vehicle_item& vehicle_by_hash(std::uint32_t hash);
const weapon_item& weapon_by_hash(std::uint32_t hash);
string_vec& ped_types();
string_vec& vehicle_classes();
string_vec& weapon_types();
ped_map& peds()
{
return m_peds;
}
vehicle_map& vehicles()
{
return m_vehicles;
}
weapon_map& weapons()
{
return m_weapons;
}
private:
bool is_cache_up_to_date();
void load_data();
void load_peds();
void load_vehicles();
void load_weapons();
void rebuild_cache();
private:
cache_file m_peds_cache;
cache_file m_vehicles_cache;
cache_file m_weapons_cache;
// std::map is free sorting algo
ped_map m_peds;
vehicle_map m_vehicles;
weapon_map m_weapons;
string_vec m_ped_types;
string_vec m_vehicle_classes;
string_vec m_weapon_types;
eGtaDataUpdateState m_update_state;
private:
static constexpr ped_item empty_ped{};
static constexpr vehicle_item empty_vehicle{};
static constexpr weapon_item empty_weapon{};
};
inline gta_data_service* g_gta_data_service{};
}