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* feat(KickFromInterior): improve kick from interior Fixes #968 Fixes #953 Fixes #901 Fixes #899 Fixes #813 Fixes #726 Fixes #723 Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
31 lines
899 B
C++
31 lines
899 B
C++
#include "natives.hpp"
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#include "backend/looped_command.hpp"
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#include "gta/enums.hpp"
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namespace big
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{
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class super_jump_looped : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (PAD::IS_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_JUMP) && !PED::IS_PED_IN_ANY_VEHICLE(self::ped, NULL) && !ENTITY::IS_ENTITY_IN_AIR(self::ped))
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{
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ENTITY::APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(self::ped, 0, 0, 10000, 5000, true, true, true, false);
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}
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if (PED::IS_PED_FALLING(self::ped))
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{
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TASK::CLEAR_PED_TASKS(self::ped);
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}
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if (WEAPON::HAS_PED_GOT_WEAPON(self::ped, RAGE_JOAAT("p_parachute_s"), false))
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{
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WEAPON::SET_CURRENT_PED_WEAPON(self::ped, RAGE_JOAAT("WEAPON_UNARMED"), true);
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}
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}
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};
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super_jump_looped g_super_jump_looped("superjump", "Super Jump", "Allows you to jump really high", g.self.super_jump);
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} |