mirror of
https://github.com/Mr-X-GTA/YimMenu.git
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93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
#pragma once
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#include "cache_file.hpp"
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#include "ped_item.hpp"
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#include "vehicle_item.hpp"
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#include "weapon_file.hpp"
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namespace big
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{
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enum class eGtaDataUpdateState
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{
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IDLE,
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NEEDS_UPDATE,
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WAITING_FOR_SINGLE_PLAYER,
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UPDATING
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};
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using ped_map = std::map<std::string, ped_item>;
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using vehicle_map = std::map<std::string, vehicle_item>;
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using string_vec = std::vector<std::string>;
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class gta_data_service final
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{
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public:
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gta_data_service();
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~gta_data_service();
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bool cache_needs_update() const;
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eGtaDataUpdateState state() const;
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void set_state(eGtaDataUpdateState state);
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void update_now();
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const ped_item& ped_by_hash(std::uint32_t hash);
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const vehicle_item& vehicle_by_hash(std::uint32_t hash);
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const weapon_item& weapon_by_hash(std::uint32_t hash);
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const weapon_component& weapon_component_by_hash(std::uint32_t hash);
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const weapon_component& weapon_component_by_name(std::string name);
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string_vec& ped_types();
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string_vec& vehicle_classes();
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string_vec& weapon_types();
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ped_map& peds()
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{
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return m_peds;
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}
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vehicle_map& vehicles()
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{
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return m_vehicles;
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}
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std::map<std::string, weapon_item>& weapons()
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{
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return m_weapons_cache.weapon_map;
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}
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std::map<std::string, weapon_component>& weapon_components()
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{
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return m_weapons_cache.weapon_components;
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}
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private:
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bool is_cache_up_to_date();
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void load_data();
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void load_peds();
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void load_vehicles();
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void load_weapons();
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void rebuild_cache();
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private:
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cache_file m_peds_cache;
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cache_file m_vehicles_cache;
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weapon_file m_weapons_cache;
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// std::map is free sorting algo
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ped_map m_peds;
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vehicle_map m_vehicles;
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string_vec m_ped_types;
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string_vec m_vehicle_classes;
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string_vec m_weapon_types;
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eGtaDataUpdateState m_update_state;
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private:
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static constexpr ped_item empty_ped{};
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static constexpr vehicle_item empty_vehicle{};
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static constexpr weapon_item empty_weapon{};
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static constexpr weapon_component empty_component{};
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};
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inline gta_data_service* g_gta_data_service{};
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}
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