TmpMenu/src/backend/bool_command.cpp
maybegreat48 74ecf22ecf Menu revamp (#3274)
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes
* Added option to delete player vehicles
* Better clone player (now clones head blend too)
* Better host token spoofing, with an option to enter your own
* Better host token spoofing detection
* Better desync kick prot detections
* A script blocker for the entire session (per-player options will be added later)
* Added option to spoof data/DLC hashes
* Logging framework that allows developers to easily debug false positives
* Major protection improvements
2024-06-27 10:32:17 +02:00

112 lines
2.5 KiB
C++

#include "bool_command.hpp"
#include "fiber_pool.hpp"
#include "services/translation_service/translation_service.hpp"
namespace big
{
bool_command::bool_command(const std::string& name, const std::string& label, const std::string& description, bool& toggle, bool show_notify) :
command(name, label, description, std::nullopt),
m_toggle(toggle),
m_show_notify(show_notify)
{
g_bool_commands.push_back(this);
}
void bool_command::execute(const command_arguments& args, const std::shared_ptr<command_context> ctx)
{
if (args.size() == 0)
{
if (is_enabled())
{
m_toggle = false;
if (m_show_notify)
ctx->report_output(std::format("{} has been disabled", g_translation_service.get_translation(m_label)));
}
else
{
m_toggle = true;
if (m_show_notify)
ctx->report_output(std::format("{} has been enabled", g_translation_service.get_translation(m_label)));
}
}
else
{
m_toggle = args.get<bool>(0);
}
this->refresh();
}
std::optional<command_arguments> bool_command::parse_args(const std::vector<std::string>& args, const std::shared_ptr<command_context> ctx)
{
command_arguments result(1);
if (args.size() == 0)
return result;
if (args.size() > 1)
{
ctx->report_error(std::format("Too many arguments passed to command {}, Expected 1 or less, got {}", m_name, args.size()));
return std::nullopt;
}
if (args[0] == "yes" || args[0] == "on" || args[0] == "enable" || args[0] == "true")
{
result.push(true);
return result;
}
if (args[0] == "no" || args[0] == "off" || args[0] == "disable" || args[0] == "false")
{
result.push(false);
return result;
}
ctx->report_error(std::format("Cannot convert\"{}\" into a boolean in command {}", args[0], m_name));
return std::nullopt;
}
void bool_command::enable()
{
if (!m_toggle)
{
m_toggle = true;
m_last_enabled = true;
g_fiber_pool->execute_on_game_thread([this] {
on_enable();
});
}
}
void bool_command::disable()
{
if (m_toggle)
{
m_toggle = false;
m_last_enabled = false;
g_fiber_pool->execute_on_game_thread([this] {
on_disable();
});
}
}
void bool_command::refresh()
{
if (m_toggle && !m_last_enabled)
{
m_last_enabled = true;
g_fiber_pool->execute_on_game_thread([this] {
on_enable();
});
}
else if (!m_toggle && m_last_enabled)
{
m_last_enabled = false;
g_fiber_pool->execute_on_game_thread([this] {
on_disable();
});
}
}
}