aa15032261 44745c09d4 Added proofs to vehicle menu and improved waterproof feature. (#330)
- Added proofs section to vehicle menu that allows player to control damage bits. 
- Player can now drive or walk underwater with waterproof turned on.
- Added bring closest vehicle feature.
- Vehicle will not deform with collision proof on.
- Improved vehicle menu arrangement.
- Added plate changer in LSC.
- Updated LSC layout.
- Expanded wheel type feature.
- Fixed a bug where the mod section shows repetitive wheel mods.

Fixed issue #331
2022-07-12 16:42:07 +02:00

64 lines
1.6 KiB
C++

#include "backend/looped/looped.hpp"
#include "util/misc.hpp"
#include "util/water.hpp"
namespace big
{
static uint32_t last_bits = 0;
static float last_water_collistion_strength = 0;
void looped::vehicle_god_mode()
{
if (g_local_player == nullptr || g_local_player->m_vehicle == nullptr)
{
return;
}
if (
(g->vehicle.god_mode || g->vehicle.proof_collision) &&
g_local_player->m_ped_task_flag & (int)ePedTask::TASK_DRIVING
) {
g_local_player->m_vehicle->m_deform_god = 0x8C;
}
else
{
g_local_player->m_vehicle->m_deform_god = 0x9C;
}
float* water_collision_ptr = nullptr;
if (g_local_player->m_vehicle->m_navigation != nullptr)
{
water_collision_ptr = water::get_water_collision_ptr(g_local_player->m_vehicle->m_navigation);
}
uint32_t bits = g->vehicle.proof_mask;
uint32_t changed_bits = bits ^ last_bits;
uint32_t changed_or_enabled_bits = bits | changed_bits;
if (changed_or_enabled_bits)
{
uint32_t unchanged_bits = g_local_player->m_vehicle->m_damage_bits & ~changed_or_enabled_bits;
g_local_player->m_vehicle->m_damage_bits = unchanged_bits | bits;
last_bits = bits;
if (changed_or_enabled_bits & (uint32_t)eEntityProofs::WATER)
{
water::reset_ped_oxygen_time(g_local_player);
if (water_collision_ptr != nullptr && *water_collision_ptr != 0.f)
{
last_water_collistion_strength = *water_collision_ptr;
*water_collision_ptr = 0;
}
return;
}
}
if (last_water_collistion_strength != 0 && water_collision_ptr != nullptr)
{
*water_collision_ptr = last_water_collistion_strength;
last_water_collistion_strength = 0;
}
}
}