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* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
21 lines
619 B
C++
21 lines
619 B
C++
#include "backend/looped_command.hpp"
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#include "natives.hpp"
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namespace big
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{
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class keep_on_ground : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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auto model = ENTITY::GET_ENTITY_MODEL(self::veh);
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if (ENTITY::IS_ENTITY_IN_AIR(self::veh) && (VEHICLE::IS_THIS_MODEL_A_CAR(model) || VEHICLE::IS_THIS_MODEL_A_BIKE(model)))
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VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(self::veh, 5.0);
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}
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};
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keep_on_ground g_keep_on_ground("keeponground", "Keep On Ground", "Makes it so your vehicle is always on the ground on all four wheels",
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g.vehicle.keep_on_ground);
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} |