TmpMenu/src/backend/looped/world/blackhole.cpp
maybegreat48 97a8c5d60b Add more spoofing options and added clang-format (#1020)
* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2023-03-01 21:27:15 +00:00

73 lines
1.8 KiB
C++

#include "backend/looped_command.hpp"
#include "gta_util.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/entity.hpp"
#include "util/mobile.hpp"
namespace big
{
class blackhole : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
for (auto entity : entity::get_entities(g.world.blackhole.include_vehicles, g.world.blackhole.include_peds))
{
if (entity::take_control_of(entity, 0))
{
auto entity_coord = ENTITY::GET_ENTITY_COORDS(entity, false);
ENTITY::APPLY_FORCE_TO_ENTITY(entity,
1,
((g.world.blackhole.pos.x - entity_coord.x) * 9.f),
((g.world.blackhole.pos.y - entity_coord.y) * 9.f),
((g.world.blackhole.pos.z - entity_coord.z) * 9.f),
0.f,
0.f,
0.f,
0,
false,
true,
true,
0,
0);
}
}
//draw blackhole
GRAPHICS::DRAW_MARKER(28,
g.world.blackhole.pos.x,
g.world.blackhole.pos.y,
g.world.blackhole.pos.z,
0.f,
0.f,
0.f,
0,
0,
0,
15.f,
15.f,
15.f,
g.world.blackhole.color[0] * 255,
g.world.blackhole.color[1] * 255,
g.world.blackhole.color[2] * 255,
g.world.blackhole.alpha,
0,
0,
0,
0,
0,
0,
0);
}
};
blackhole g_blackhole("blackhole", "Blackhole", "Spawns a black hole that picks up all the peds and vehicles in your area.",
g.world.blackhole.enable);
bool_command g_blackhole_peds("blackholeincpeds", "Peds", "Includes all nearby peds in the blackholes path of destruction",
g.world.blackhole.include_peds);
bool_command g_blackhole_vehicles("blackholeincvehs", "Vehicles", "Includes all nearby vehicles in the blackholes path of destruction",
g.world.blackhole.include_vehicles);
}