TmpMenu/src/backend/looped_command.hpp
maybegreat48 ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

23 lines
522 B
C++

#pragma once
#include "bool_command.hpp"
namespace big
{
class looped_command : public bool_command
{
bool m_last_enabled = false;
public:
looped_command(const std::string& name, const std::string& label, const std::string& description, bool& toggle);
virtual void on_enable() {};
virtual void on_disable() {};
virtual void on_tick() = 0;
virtual void refresh() override;
virtual void enable() override;
virtual void disable() override;
};
inline std::vector<looped_command*> g_looped_commands;
}