TmpMenu/src/services/hotkey/hotkey.hpp
maybegreat48 ce5c317d87 Commands (#725)
* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00

31 lines
780 B
C++

#pragma once
#include "common.hpp"
#include "rage/joaat.hpp"
#include "backend/command.hpp"
namespace big
{
using key_t = unsigned int;
class hotkey final
{
public:
hotkey(rage::joaat_t name_hash, key_t key, rage::joaat_t command_hash, std::optional<std::chrono::high_resolution_clock::duration> cooldown = std::nullopt);
virtual ~hotkey() = default;
bool can_exec() const;
void exec();
rage::joaat_t name_hash() const;
void set_key(key_t new_key);
private:
rage::joaat_t m_name_hash;
key_t m_key;
rage::joaat_t m_command_hash;
std::optional<std::chrono::high_resolution_clock::duration> m_cooldown;
std::chrono::high_resolution_clock::time_point m_wakeup;
};
}