mirror of
https://github.com/Mr-X-GTA/YimMenu.git
synced 2025-06-19 07:28:04 +08:00

* feat(Spoofing): add spoofing * feat(Spoofing): prepare code for player attach * remove(PlayerAttach): isn't going to work due to netsync architecture * fix(GUI): fix scaling * feat(Project): add clang-format file * feat(Classes): update classes * fix(BlackHole): remove unnecessary cleanup * fix(Formatting): fix formatting for initializer lists * feat(clang-format): Set tab width and 1 space before comment Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
348 lines
10 KiB
C++
348 lines
10 KiB
C++
#pragma once
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#include "fwddec.hpp"
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#include "node_list.hpp"
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#include "script_id.hpp"
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#include <cstdint>
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#pragma pack(push, 1)
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namespace rage
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{
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class scriptResource
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{
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public:
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virtual ~scriptResource() = default;
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};
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class scriptResourceEntry
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{
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public:
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scriptResource* m_data; // 0x00
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std::uint32_t m_unk; // 0x04
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char m_padding[0x0C]; // 0x0C
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scriptResourceEntry* m_next;// 0x18
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};
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class scriptHandlerNetComponent
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{
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public:
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virtual ~scriptHandlerNetComponent() = default;
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public:
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scriptHandler* m_script_handler;// 0x08
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};
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class scriptHandler
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{
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public:
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class atDScriptObjectNode : public atDNode<scriptHandlerObject*>
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{
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};
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public:
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virtual ~scriptHandler() = default;// 0 (0x00)
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virtual bool _0x08() = 0;// 1 (0x08)
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virtual void _0x10() = 0;// 2 (0x10)
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virtual void cleanup_objects() = 0;// 3 (0x18)
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virtual scriptId* _0x20() = 0;// 4 (0x20)
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virtual scriptId* get_id() = 0;// 5 (0x28)
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// Returns whether the script handler belongs to a networked script.
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virtual bool is_networked() = 0;// 6 (0x30)
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// Initializes the network component for the script handler.
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virtual void init_net_component() = 0;// 7 (0x38)
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// Deletes the script handler's network component, if it exists.
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virtual void reset_net_component() = 0;// 8 (0x40)
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// Destroys the script handler.
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virtual bool destroy() = 0;// 9 (0x48)
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// Adds the object to the script handler's list of objects.
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virtual void add_object(scriptHandlerObject*, bool is_network, bool is_network_and_scriptcheck) = 0;// 10 (0x50)
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// Something related to reservations.
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virtual void _0x58(void*) = 0;// 11 (0x58)
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virtual void register_resource(scriptResource*, void*) = 0;// 12 (0x60)
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virtual void _0x68() = 0;// 13 (0x68)
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virtual void _0x70() = 0;// 14 (0x70)
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virtual void _0x78() = 0;// 15 (0x78)
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virtual void _0x80() = 0;// 16 (0x80)
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virtual void _0x88() = 0;// 17 (0x88)
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virtual void _0x90() = 0;// 18 (0x90)
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virtual void _0x98() = 0;// 19 (0x98)
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public:
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void* m_0x08; // 0x08
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void* m_0x10; // 0x10
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scrThread* m_script_thread; // 0x18
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atDList<atDScriptObjectNode> m_objects; // 0x20
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scriptResource* m_resource_list_head; // 0x30
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scriptResource* m_resource_list_tail; // 0x38
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void* m_0x40; // 0x40
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scriptHandlerNetComponent* m_net_component;// 0x48
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std::uint32_t m_0x50; // 0x50
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std::uint32_t m_0x54; // 0x54
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std::uint32_t m_0x58; // 0x58
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std::uint32_t m_0x60; // 0x5C
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};
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class scriptHandlerMgr
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{
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public:
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virtual ~scriptHandlerMgr() = default;
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// Initializes some scripting-related pools.
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virtual bool initialize() = 0;// 1 (0x08)
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// Called every tick.
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virtual void _0x10() = 0;// 2 (0x10)
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// Frees some scripting-related pools.
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virtual void shutdown() = 0;// 3 (0x18)
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virtual void _0x20() = 0;// 4 (0x20)
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virtual void _0x28() = 0;// 5 (0x28)
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virtual void _0x30() = 0;// 6 (0x30)
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// Generates a rage::scriptId from the thread and copies it over to a global structure.
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virtual void _0x38(scrThread*) = 0;// 7 (0x38)
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// Allocates and constructs a script handler.
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virtual scriptHandler* create_script_handler() = 0;// 8 (0x40)
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// Finds the script handler for a given script id.
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virtual scriptHandler* get_script_handler(scriptId*) = 0;// 9 (0x48)
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// Attaches a script thread.
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virtual void attach_thread(scrThread*) = 0;// 10 (0x50)
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// Detaches a script thread.
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virtual void detach_thread(scrThread*) = 0;// 11 (0x58)
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// Called when a player joins.
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virtual void on_player_join(netPlayer*) = 0;// 12 (0x60)
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// Called when a player leaves.
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virtual void on_player_left(netPlayer*) = 0;// 13 (0x68)
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virtual std::int32_t _0x70() = 0;// 14 (0x70)
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virtual void* _0x78() = 0;// 15 (0x78)
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public:
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char pad_0008[104];
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};
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}
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class CGameScriptHandler : public rage::scriptHandler
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{
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public:
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CGameScriptId m_script_id;// 0x60
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};
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class CGameScriptHandlerNetwork : public CGameScriptHandler
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{
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public:
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std::uint8_t m_0xA0; // 0xA0
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std::uint8_t m_0xA1; // 0xA1
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std::uint8_t m_0xA2; // 0xA2
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std::uint8_t m_0xA3; // 0xA3
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std::uint8_t m_num_players;// 0xA4
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std::uint8_t m_0xA5; // 0xA5
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std::uint8_t m_0xA6; // 0xA6
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std::uint8_t m_0xA7; // 0xA7
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std::uint8_t m_0xA8; // 0xA8
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std::uint8_t m_0xA9; // 0xA9
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std::uint8_t m_0xAA; // 0xAA
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std::uint8_t m_0xAB; // 0xAB
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std::uint8_t m_0xAC; // 0xAC
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std::uint8_t m_0xAD; // 0xAD
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std::uint8_t m_0xAE; // 0xAE
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std::uint8_t m_0xAF; // 0xAF
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};
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class CScriptParticipant
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{
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public:
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char pad_0000[16]; //0x0000
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class CNetGamePlayer* m_net_game_player;//0x0010
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char pad_0018[2]; //0x0018
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int16_t m_participant_index; //0x001A
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char pad_001C[12]; //0x001C
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}; //Size: 0x0028
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static_assert(sizeof(CScriptParticipant) == 0x28);
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class CGameScriptHandlerNetComponent
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{
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public:
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virtual ~CGameScriptHandlerNetComponent() = default;
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virtual bool _0x08(void*) = 0;
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virtual void _0x10(CNetGamePlayer*) = 0;// creates a scriptId?
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virtual void* player_left(CNetGamePlayer* player) = 0;
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virtual void* send_host_migration_event(CNetGamePlayer* player) = 0;
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virtual void* player_joined(void**, void* msg_ctx) = 0;
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virtual void* player_joined_ack(void**, void* msg_ctx) = 0;
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virtual bool _0x38(void*, void*) = 0;// join_script?
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virtual void* _0x40(void*, void*) = 0;
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virtual void* _0x48(void*, void*, void*) = 0;
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virtual void* _0x50(void*, void*) = 0;
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virtual void* _0x58(void*, void*) = 0;
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virtual void* _0x60(void*, void*) = 0;
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virtual void* _0x68(void*, void*) = 0;
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virtual void _0x70(void*, void*) = 0;
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virtual void _0x78(void*, void*) = 0;
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virtual short _0x80(void*, void*) = 0;
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virtual void* _0x88(void*, void*) = 0;
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virtual void* _0x90(void*, void*) = 0;// HOST_MIGRATION_FAILED
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virtual bool _0x98(void*, void*) = 0;
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virtual void* _0xA0(void*, void*) = 0;
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virtual void* _0xA8(void*, void*) = 0;
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virtual short _0xB0(void*, void*) = 0;
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virtual bool register_host_broadcast_data(void* data, int size, char* a3) = 0;
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virtual bool register_player_broadcast_data(int a1, int size, bool a3) = 0;
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virtual bool _0xC8() = 0;// something to do to joining session
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virtual bool _0xD0() = 0;
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virtual bool add_player_to_script(CNetGamePlayer* player, short* outParticipantID, short* outSlot, int* outFailReason) = 0;
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virtual bool add_player_to_script_internal(CNetGamePlayer* player, short participantID, short slot) = 0;// player aka participant
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virtual bool remove_player_from_script(CNetGamePlayer* player) = 0;
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virtual void* player_left_impl(CNetGamePlayer*, bool) = 0;
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virtual bool do_host_migration(CNetGamePlayer* player, short host_token, bool unk) = 0;// aka _0xF8
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virtual void* leave_from_script() = 0;// calls above function with player = nullptr
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virtual bool _0x108() = 0;
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virtual void* _0x110() = 0;
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virtual bool _0x118() = 0;// related to above function
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CGameScriptHandler* m_script_handler; //0x0008
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char pad_0010[32]; //0x0010
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class CScriptParticipant* m_host; //0x0030
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int16_t m_local_participant_index; //0x0038
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char pad_003A[6]; //0x003A
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uint32_t m_participant_bitset; //0x0040
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char pad_0044[36]; //0x0044
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class CScriptParticipant* m_participants[32];//0x0068
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char pad_0168[12]; //0x0168
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int16_t m_num_participants; //0x0174
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char pad_0176[28]; //0x0176
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uint8_t m_host_migration_flags; //0x0192
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char pad_0193[29]; //0x0193
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int get_participant_index(CNetGamePlayer* player);
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bool is_player_a_participant(CNetGamePlayer* player);
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inline bool is_local_player_host()
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{
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if (!m_host)
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return true;// or return false?
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return m_host->m_participant_index == m_local_participant_index;
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}
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inline CNetGamePlayer* get_host()
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{
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if (!m_host)
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return nullptr;
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return m_host->m_net_game_player;
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}
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// not 100% foolproof
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inline void block_host_migration(bool toggle)
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{
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if (toggle)
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m_host_migration_flags |= (1 << 7);
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else
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m_host_migration_flags &= ~(1 << 7);
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}
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};//Size: 0x01B0
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static_assert(sizeof(CGameScriptHandlerNetComponent) == 0x1B0);
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class CRemoteScriptInfo : public CGameScriptId
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{
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public:
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uint32_t m_participants; //0x0040
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char pad_0044[4]; //0x0044
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class CNetGamePlayer* m_host;//0x0048
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uint32_t m_timestamp_2; //0x0050
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uint16_t m_host_token; //0x0054
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uint8_t m_reserved_peds; //0x0056
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uint8_t m_reserved_vehicles; //0x0057
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uint8_t m_reserved_objects; //0x0058
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uint8_t m_reserved_unk1; //0x0059
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uint8_t m_reserved_unk2; //0x005A
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uint8_t m_reserved_unk3; //0x005B
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uint8_t m_reserved_unk4; //0x005C
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char pad_005D[3]; //0x005D
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}; //Size: 0x0060
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static_assert(sizeof(CRemoteScriptInfo) == 0x60);
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class CGameScriptHandlerMgr : public rage::scriptHandlerMgr
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{
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public:
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char pad_0070[56]; //0x0070
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class CRemoteScriptInfo m_remote_script_infos[320]; //0x00A8
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char pad_78A8[4]; //0x78A8
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uint32_t m_remote_script_start_idx; //0x78AC
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uint32_t m_remote_script_count; //0x78B0
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char pad_78B4[4]; //0x78B4
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class CRemoteScriptInfo m_detached_remote_script_infos[64];//0x78B8
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char pad_90B8[4]; //0x90B8
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uint32_t m_detached_remote_script_start_idx; //0x90BC
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uint32_t m_detached_remote_script_count; //0x90C0
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char pad_90C4[28]; //0x90C4
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}; //Size: 0x90E0
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static_assert(sizeof(CGameScriptHandlerMgr) == 0x90E0);
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static_assert(sizeof(rage::scriptHandler) == 0x60);
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static_assert(sizeof(CGameScriptHandler) == 0xA0);
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static_assert(sizeof(CGameScriptHandlerNetwork) == 0xB0);
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#pragma pack(pop)
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