2023-06-17 15:49:48 +02:00

28 lines
698 B
C++

#include "backend/player_command.hpp"
#include "natives.hpp"
namespace big
{
class host_kick : player_command
{
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
{
return CommandAccessLevel::TOXIC;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
if (!g_player_service->get_self()->is_host())
{
g_notification_service->push_error("Host kick", "Host kick failed");
return;
}
NETWORK::NETWORK_SESSION_KICK_PLAYER(player->id());
}
};
host_kick g_host_kick("hostkick", "Host Kick", "Host kick that only works when host", 0, false);
}