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Added: * Give All Weapons * No spread * No recoil * Force Crosshair * Weapon Damage Modifier * Clean Player & Keep Player Clean * Invisibility Modified: * Welcome notification shows the current hotkey to open menu * Weapons.h has been updated with the most recent weapons
13 lines
226 B
C++
13 lines
226 B
C++
#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include "util/entity.hpp"
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namespace big
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{
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void looped::self_clean_player()
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{
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if (g->self.clean_player) {
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entity::clean_ped(PLAYER::PLAYER_PED_ID());
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}
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}
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} |