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https://github.com/Mr-X-GTA/YimMenu.git
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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#include "features/custom_guns.hpp"
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#include "fiber_pool.hpp"
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#include "script.hpp"
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namespace big
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{
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static const int controls[] = { 14, 15, 24 };
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static bool busy = false;
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static Entity entity = 0;
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void custom_guns::money_gun()
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{
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bool bMoneyGun = g_settings.options["custom_gun"]["type"] == 3;
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if (bMoneyGun)
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{
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Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player.id);
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Hash currWeapon;
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WEAPON::GET_CURRENT_PED_WEAPON(player, &currWeapon, 1);
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if (currWeapon != RAGE_JOAAT("weapon_pistol") && currWeapon != RAGE_JOAAT("weapon_pistol_mk2")) return;
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
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{
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PLAYER::DISABLE_PLAYER_FIRING(g_player.id, true);
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for (int control : controls)
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PAD::DISABLE_CONTROL_ACTION(0, control, true);
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && !busy)
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{
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busy = true;
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g_fiber_pool->queue_job([&]
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{
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if (func::raycast_entity(&entity))
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{
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if (!ENTITY::IS_ENTITY_A_PED(entity) || !PED::IS_PED_A_PLAYER(entity))
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{
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busy = false;
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return;
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}
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Vector3 location = ENTITY::GET_ENTITY_COORDS(entity, true);
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func::create_ambient_money(location, rand() % 500 + 2000);
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script::get_current()->yield(33ms);
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busy = false;
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}
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});
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}
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}
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}
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}
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} |