TmpMenu/src/backend/looped/vehicle/allow_all_weapons.cpp
Andreas Maerten fcdeeba7ed Give optimisation hints to compiler (#2929)
feat(invoker): add compiler hints
chore(get network event data): added translation TODO
feat(native hooks): add compiler hint to crashes
feat(render): add likely compiler hint to on_present
feat(thread pool): add compiler hints
Added hook likely/unlikely switches to debug/crash scenarios.
Added HEX_TO_UPPER call on the AC verifier offsets.
Added more fuzzer unlikely attributes.
Replaced some hard coded numbers with their unhashed _J variants.
Added more unlikely attributes to singleton initializer checks.
Added more likely/unlikely attributes to certain scenarios.
2024-04-22 19:48:22 +02:00

61 lines
2.2 KiB
C++

#include "backend/looped/looped.hpp"
#include "util/vehicle.hpp"
#include <vehicle/CVehicleModelInfo.hpp>
#include <vehicle/CVehicleSeatMetadataMgr.hpp>
#include <vehicle/CVehicleDriveByMetadataMgr.hpp>
#include <vehicle/CGetPedSeatReturnClass.hpp>
#include "gta/weapons.hpp"
namespace big
{
void looped::vehicle_allow_all_weapons()
{
if (g_local_player == nullptr || g_local_player->m_vehicle == nullptr) [[unlikely]]
return;
auto seat_info = g_pointers->m_gta.m_get_ped_seat(g_local_player->m_seat_info, g_local_player);
if (seat_info == nullptr) [[unlikely]]
return;
if (g.vehicle.unlimited_weapons == false)
{
if (seat_info->anim_info) [[likely]]
{
for (auto drive_by_anim_info : seat_info->anim_info->m_drive_by_anim_infos)
{
if (drive_by_anim_info->m_weapon_groups->m_groups.size() == 7 && drive_by_anim_info->m_weapon_groups->m_groups.contains(GROUP_PISTOL)) [[unlikely]]
{
drive_by_anim_info->m_weapon_groups->m_groups.clear();
drive_by_anim_info->m_weapon_groups->m_groups.append({GROUP_PISTOL});
}
}
}
return;
}
if (seat_info->anim_info == nullptr) [[unlikely]] //Should only occur in the R-88 and similar formula cars, so assume the user is in the driver's seat. Fix later, if other edge cases occur.
{
seat_info->anim_info = g_pointers->m_gta.m_vehicle_layout_metadata_mgr->m_drive_by_seat_defaults->m_driveby_standard_front_left;
}
for (auto drive_by_anim_info : seat_info->anim_info->m_drive_by_anim_infos)
{
if (drive_by_anim_info->m_weapon_groups->m_groups.size() != 7 && drive_by_anim_info->m_weapon_groups->m_groups.contains(GROUP_PISTOL)) [[unlikely]]
{
drive_by_anim_info->m_weapon_groups->m_groups.clear();
drive_by_anim_info->m_weapon_groups->m_groups.append({GROUP_PISTOL, GROUP_MG, GROUP_RIFLE, GROUP_SHOTGUN, GROUP_HEAVY, GROUP_SNIPER, GROUP_SMG});
}
}
if (auto vehicle_model_info = static_cast<CVehicleModelInfo*>(g_local_player->m_vehicle->m_model_info)) [[likely]]
{
vehicle_model_info->set_vehicle_model_flag(CVehicleModelInfoFlags::DRIVER_NO_DRIVE_BY, false);
if (PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
{
PAD::DISABLE_CONTROL_ACTION(0, (int)ControllerInputs::INPUT_VEH_FLY_MOUSE_CONTROL_OVERRIDE, 1);
}
}
}
}