This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.

45 lines
1.5 KiB
C++
Raw Normal View History

#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::handling_physics()
{
if (ImGui::BeginTabItem("Physics"))
{
ImGui::Text("Gravity");
ImGui::SliderFloat("##Gravity", &g_vehicle->m_gravity, -50.f, 50.f);
ImGui::Text("Mass");
ImGui::SliderFloat("##Mass", &g_vehicle->m_handling->m_mass, 0.f, 50000.f);
ImGui::Text("Centre of mass");
float fCenterOfMass[3];
fCenterOfMass[0] = g_vehicle->m_handling->m_centre_of_mass.x;
fCenterOfMass[1] = g_vehicle->m_handling->m_centre_of_mass.y;
fCenterOfMass[2] = g_vehicle->m_handling->m_centre_of_mass.z;
if (ImGui::SliderFloat3("##centre_of_mass", fCenterOfMass, -10.f, 10.f))
{
g_vehicle->m_handling->m_centre_of_mass.x = fCenterOfMass[0];
g_vehicle->m_handling->m_centre_of_mass.y = fCenterOfMass[1];
g_vehicle->m_handling->m_centre_of_mass.z = fCenterOfMass[2];
}
ImGui::Text("Inertia Multiplier");
float fInertiaMult[3];
fInertiaMult[0] = g_vehicle->m_handling->m_inertia_multiplier.x;
fInertiaMult[1] = g_vehicle->m_handling->m_inertia_multiplier.y;
fInertiaMult[2] = g_vehicle->m_handling->m_inertia_multiplier.z;
if (ImGui::SliderFloat3("##inertia_multiplier", fInertiaMult, -10.f, 10.f))
{
g_vehicle->m_handling->m_inertia_multiplier.x = fInertiaMult[0];
g_vehicle->m_handling->m_inertia_multiplier.y = fInertiaMult[1];
g_vehicle->m_handling->m_inertia_multiplier.z = fInertiaMult[2];
}
ImGui::Text("Buoyancy");
ImGui::SliderFloat("##buoyancy", &g_vehicle->m_handling->m_buoyancy, 0.01f, 99.f);
ImGui::EndTabItem();
}
}
}