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YimMenu/src/backend/looped/world/blackhole.cpp

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2023-02-08 22:50:26 +01:00
#include "natives.hpp"
#include "backend/looped_command.hpp"
#include "pointers.hpp"
#include "util/vehicle.hpp"
#include "util/mobile.hpp"
#include "gta_util.hpp"
namespace big
{
class blackhole : looped_command
{
using looped_command::looped_command;
std::vector<Entity> target_entities;
void get_entities()
{
const auto replay_interface = *g_pointers->m_replay_interface;
if(!replay_interface)
return;
if (g.world.blackhole.include_vehicles)
{
const auto vehicle_interface = replay_interface->m_vehicle_interface;
for (int i = 0; i < vehicle_interface->m_max_vehicles; i++)
{
const auto vehicle_ptr = vehicle_interface->get_vehicle(i);
if (!vehicle_ptr)
continue;
const auto veh = g_pointers->m_ptr_to_handle(vehicle_ptr);
if (!veh)
break;
target_entities.push_back(veh);
}
}
if (g.world.blackhole.include_peds)
{
const auto ped_interface = replay_interface->m_ped_interface;
for (int i = 0; i < ped_interface->m_max_peds; i++)
{
const auto ped_ptr = ped_interface->get_ped(i);
if (!ped_ptr)
continue;
//make sure to don't include ourselves
if (ped_ptr == gta_util::get_local_ped())
continue;
const auto ped = g_pointers->m_ptr_to_handle(ped_ptr);
if (!ped)
break;
target_entities.push_back(ped);
}
}
}
virtual void on_tick() override
{
get_entities();
for (auto entity : target_entities)
{
auto entity_coord = ENTITY::GET_ENTITY_COORDS(entity, false);
ENTITY::APPLY_FORCE_TO_ENTITY(entity, 1, ((g.world.blackhole.pos.x - entity_coord.x) * 9.f), ((g.world.blackhole.pos.y - entity_coord.y) * 9.f), ((g.world.blackhole.pos.z - entity_coord.z) * 9.f), 0.f, 0.f, 0.f, 0, false, true, true, 0, 0);
}
//draw blackhole
GRAPHICS::DRAW_MARKER(28,
g.world.blackhole.pos.x, g.world.blackhole.pos.y, g.world.blackhole.pos.z,
0.f, 0.f, 0.f, 0, 0, 0, 15.f, 15.f, 15.f,
g.world.blackhole.color[0] * 255,
g.world.blackhole.color[1] * 255,
g.world.blackhole.color[2] * 255,
g.world.blackhole.alpha,
0, 0, 0, 0, 0, 0, 0);
//cleanup
target_entities.clear();
}
//make sure that we always cleanup our memory
virtual void on_disable() override
{
target_entities.clear();
}
};
blackhole g_blackhole("blackhole", "Blackhole", "Spawns a black hole that picks up all the peds and vehicles in your area.", g.world.blackhole.enable);
}