2022-11-08 21:08:58 +00:00
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#pragma once
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#include <cstdint>
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#include "pointers.hpp"
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#include "fwddec.hpp"
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#pragma pack(push, 1)
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namespace rage
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{
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class netPlayer;
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class datBitBuffer
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{
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public:
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datBitBuffer(uint8_t* data, uint32_t size) {
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m_data = data;
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m_bitOffset = 0;
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m_maxBit = size * 8;
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m_bitsRead = 0;
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m_curBit = 0;
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m_highestBitsRead = 0;
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m_flagBits = 0;
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}
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uint32_t GetPosition() {
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return m_bitsRead;
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}
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bool Seek(uint32_t bits) {
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if (bits >= 0) {
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uint32_t length = (m_flagBits & 1) ? m_maxBit : m_curBit;
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if (bits <= length)
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m_bitsRead = bits;
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}
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return false;
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}
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bool WriteBool(bool integer) {
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return big::g_pointers->m_write_bitbuf_bool(this, integer, 1);
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}
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bool ReadBool(bool* integer) {
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return big::g_pointers->m_read_bitbuf_bool(this, integer, 1);
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}
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bool ReadPeerId(uint64_t* integer) {
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return this->ReadQWord(integer, 0x32);
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}
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uint64_t ReadBits(size_t numBits) {
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auto const totalBits = (m_flagBits & 1) ? m_maxBit : m_curBit;
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if ((m_flagBits & 2) || m_bitsRead + numBits > totalBits)
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return 0;
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auto const bufPos = m_bitsRead + m_bitOffset;
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auto const initialBitOffset = bufPos & 0b111;
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auto const start = &m_data[bufPos / 8];
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auto const next = &start[1];
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auto result = (start[0] << initialBitOffset) & 0xff;
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for (auto i = 0; i < ((numBits - 1) / 8); i++) {
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result <<= 8;
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result |= next[i] << initialBitOffset;
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}
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if (initialBitOffset)
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result |= next[0] >> (8 - initialBitOffset);
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m_bitsRead += static_cast<uint32_t>(numBits);
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if (m_bitsRead > m_highestBitsRead)
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m_highestBitsRead = m_bitsRead;
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return result >> ((8 - numBits) % 8);
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}
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int GetDataLength() {
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int leftoverBit = (m_curBit % 8) ? 1 : 0;
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return (m_curBit / 8) + leftoverBit;
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}
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bool ReadString(char* string, int bits) {
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return big::g_pointers->m_read_bitbuf_string(this, string, bits);
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}
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bool WriteByte(uint8_t integer, int bits) {
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return big::g_pointers->m_write_bitbuf_dword(this, integer, bits);
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}
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bool ReadByte(uint8_t* integer, int bits) {
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uint32_t read;
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if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits)) {
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*integer = read;
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return true;
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}
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return false;
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}
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bool WriteWord(uint16_t integer, int bits) {
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return big::g_pointers->m_write_bitbuf_dword(this, integer, bits);
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}
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bool ReadWord(uint16_t* integer, int bits) {
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uint32_t read;
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if (big::g_pointers->m_read_bitbuf_dword(this, &read, bits)) {
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*integer = read;
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return true;
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}
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return false;
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}
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bool WriteDword(uint32_t integer, int bits) {
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return big::g_pointers->m_write_bitbuf_dword(this, integer, bits);
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}
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bool ReadDword(uint32_t* integer, int bits) {
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return big::g_pointers->m_read_bitbuf_dword(this, integer, bits);
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}
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bool WriteInt32(int32_t integer, int bits) {
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return big::g_pointers->m_write_bitbuf_int32(this, integer, bits);
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}
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bool ReadInt32(int32_t* integer, int bits) {
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int32_t v8;
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int32_t v9;
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if (ReadDword((uint32_t*)&v8, 1u) && ReadDword((uint32_t*)&v9, bits - 1)) {
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*integer = v8 + (v9 ^ -v8);
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return true;
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}
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return false;
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}
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bool WriteQWord(uint64_t integer, int bits) {
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return big::g_pointers->m_write_bitbuf_qword(this, integer, bits);
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}
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bool ReadQWord(uint64_t* integer, int bits) {
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if (bits <= 32) {
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uint32_t v10;
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if (ReadDword(&v10, bits)) {
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*integer = v10;
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return true;
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}
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}
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else {
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uint32_t v10, v11;
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if (ReadDword(&v11, 32u) && ReadDword(&v10, bits - 32u)) {
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*integer = v11 | ((uint64_t)v10 << 32);
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return true;
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}
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}
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return false;
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}
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bool WriteInt64(int64_t integer, int bits) {
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return big::g_pointers->m_write_bitbuf_int64(this, integer, bits);
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}
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bool ReadInt64(int64_t* integer, int bits) {
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uint32_t v8;
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uint64_t v9;
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if (ReadDword(&v8, 1u) && ReadQWord(&v9, bits - 1)) {
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*integer = v8 + (v9 ^ -(int64_t)v8);
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return true;
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}
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return false;
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}
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bool WriteArray(uint8_t* array, int size) {
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return big::g_pointers->m_write_bitbuf_array(this, array, size, 0);
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}
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bool ReadArray(PVOID array, int size) {
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return big::g_pointers->m_read_bitbuf_array(this, array, size, 0);
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}
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public:
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uint8_t* m_data; //0x0000
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uint32_t m_bitOffset; //0x0008
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uint32_t m_maxBit; //0x000C
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uint32_t m_bitsRead; //0x0010
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uint32_t m_curBit; //0x0014
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uint32_t m_highestBitsRead; //0x0018
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uint8_t m_flagBits; //0x001C
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};
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enum class eNetMessage : uint32_t {
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CMsgInvalid = 0xFFFFF,
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CMsgSessionAcceptChat = 0x62,
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CMsgStartMatchCmd = 0x2D,
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CMsgSetInvitableCmd = 0x1F,
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CMsgSessionMemberIds = 0x23,
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CMsgRequestGamerInfo = 0x54,
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CMsgRemoveGamersFromSessionCmd = 0x53,
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CMsgNotMigrating = 0x35,
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CMsgMigrateHostResponse = 0x12,
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CMsgMigrateHostRequest = 0x66,
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CMsgJoinResponse = 0x2A,
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CMsgJoinRequest = 0x41,
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CMsgHostLeftWhilstJoiningCmd = 0x58,
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CMsgConfigResponse = 0x5F,
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CMsgConfigRequest = 0x48,
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CMsgChangeSessionAttributesCmd = 0x5A,
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CMsgAddGamerToSessionCmd = 0x64, // this is where send net info to lobby is called, among other things
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CMsgReassignResponse = 0x10,
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CMsgReassignNegotiate = 0x01,
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CMsgReassignConfirm = 0x26,
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CMsgPlayerData = 0x18,
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CMsgPackedReliables = 0x30,
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CMsgPackedCloneSyncACKs = 0x3B,
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CMsgNonPhysicalData = 0x16,
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CMsgNetArrayMgrUpdateAck = 0x5D,
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CMsgNetArrayMgrUpdate = 0x60,
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CMsgNetArrayMgrSplitUpdateAck = 0x25,
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CMsgScriptVerifyHostAck = 0x0B,
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CMsgScriptVerifyHost = 0x3E,
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CMsgScriptNewHost = 0x0E,
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CMsgScriptMigrateHostFailAck = 0x1A,
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CMsgScriptMigrateHost = 0x33,
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CMsgScriptLeaveAck = 0x40,
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CMsgScriptLeave = 0x17,
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CMsgScriptJoinHostAck = 0x4D,
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CMsgScriptJoinAck = 0x43,
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CMsgScriptJoin = 0x5C,
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CMsgScriptHostRequest = 0x67,
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CMsgScriptHandshakeAck = 0x5B,
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CMsgScriptHandshake = 0x57,
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CMsgScriptBotLeave = 0x2B, // unused?
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CMsgScriptBotJoinAck = 0x63, // unused?
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CMsgScriptBotJoin = 0x1C, // unused?
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CMsgScriptBotHandshakeAck = 0x31, // unused?
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CMsgScriptBotHandshake = 0x4B, // unused?
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CMsgPartyLeaveGame = 0x3D,
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CMsgPartyEnterGame = 0x1E,
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CMsgCloneSync = 0x4E, // aka clone_create, clone_sync etc.
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CMsgActivateNetworkBot = 0x65, // unused?
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CMsgRequestObjectIds = 0x29,
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CMsgInformObjectIds = 0x09,
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CMsgTextMessage = 0x24, // this one is for chat
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CMsgPlayerIsTyping = 0x61,
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CMsgPackedEvents = 0x4F, // aka received_event
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CMsgPackedEventReliablesCMsgs = 0x20,
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CMsgRequestKickFromHost = 0x0D,
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CMsgTransitionToGameStart = 0x50,
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CMsgTransitionToGameNotify = 0x02,
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CMsgTransitionToActivityStart = 0x06,
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CMsgTransitionToActivityFinish = 0x36,
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CMsgTransitionParameters = 0x3C,
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CMsgTransitionParameterString = 0x37,
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CMsgTransitionLaunchNotify = 0x1B,
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CMsgTransitionLaunch = 0x19,
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CMsgTransitionGamerInstruction = 0x14,
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CMsgTextMessage2 = 0x0A, // this one is for phone message
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CMsgSessionEstablishedRequest = 0x52,
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CMsgSessionEstablished = 0x07,
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CMsgRequestTransitionParameters = 0x42,
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CMsgRadioStationSyncRequest = 0x47,
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CMsgRadioStationSync = 0x46,
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CMsgPlayerCardSync = 0x3A,
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CMsgPlayerCardRequest = 0x6A,
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CMsgLostConnectionToHost = 0x81,
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CMsgKickPlayer = 0x34, // host kick
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CMsgDebugStall = 0x7E, // unused?
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CMsgCheckQueuedJoinRequestReply = 0x59,
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CMsgCheckQueuedJoinRequest = 0x51,
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CMsgBlacklist = 0x0C,
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CMsgRoamingRequestBubbleRequiredResponse = 0x83,
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CMsgRoamingRequestBubbleRequiredCheck = 0x82,
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CMsgRoamingRequestBubble = 0x2E,
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CMsgRoamingJoinBubble = 0x4C,
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CMsgRoamingJoinBubbleAck = 0x3F,
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CMsgRoamingInitialBubble = 0x32,
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CMsgVoiceStatus = 0x03,
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CMsgTextChatStatus = 0x00,
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CMsgJoinResponse2 = 0x08,
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CMsgJoinRequest2 = 0x68,
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CMsgNetTimeSync = 0x38, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 37
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CMsgNetComplaint = 0x55, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 54
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CMsgNetLagPing = 0x27, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 26
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CMsgSearchResponse = 0x6B, // unused? ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 6A
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CMsgSearchRequest = 0x05, // unused?
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CMsgQosProbeResponse = 0x2C, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2B
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CMsgQosProbeRequest = 0x1D, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 1C
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CMsgCxnRelayAddressChanged = 0x49, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 48
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CMsgCxnRequestRemoteTimeout = 0x2F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 2E
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CMsgSessionDetailRequest = 0x22, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 21
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CMsgSessionDetailResponse = 0x13, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 12
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CMsgKeyExchangeOffer = 0x0F, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 0E (last result)
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CMsgKeyExchangeAnswer = 0x44, // ctor 40 53 48 83 EC 20 BA ? ? ? ? 4C 8D 0D ? ? ? ? 48 8B D9 44 8D 42 43
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CMsg_0x87 = 0x87,
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CMsg_0x88 = 0x88,
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CMsg_0x80 = 0x80,
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CMsg_0x28 = 0x28,
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CMsg_0x11 = 0x11,
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CMsg_0x45 = 0x45,
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CMsg_0x89 = 0x89,
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CMsg_0x86 = 0x86,
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};
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namespace netConnection {
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class InFrame
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{
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public:
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enum class EventType
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{
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ConnectionClosed = 3,
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FrameReceived = 4,
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BandwidthExceeded = 6,
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OutOfMemory = 7
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};
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virtual ~InFrame() = default;
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virtual void destroy() = 0;
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virtual EventType get_event_type() = 0;
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virtual uint32_t _0x18() = 0;
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char pad_0008[56]; //0x0008
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uint32_t m_msg_id; //0x0040
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uint32_t m_connection_identifier; //0x0044
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InFrame* m_this; //0x0048
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uint32_t m_peer_id; //0x0050
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char pad_0050[36]; //0x0058
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uint32_t m_length; //0x0078
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char pad_007C[4]; //0x007C
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void* m_data; //0x0080
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};
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static_assert(sizeof(rage::netConnection::InFrame) == 0x88);
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}
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class CEventNetwork
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{
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public:
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virtual ~CEventNetwork() = default;
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virtual void unk_0x8() = 0;
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virtual void unk_0x10() = 0;
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virtual __int64 get_type() = 0;
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virtual void unk_0x20() = 0;
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virtual void unk_0x28() = 0;
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virtual bool get_extra_information(__int64* info_array, int check) = 0;
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virtual void unk_0x38() = 0;
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};
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class netGameEvent
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{
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public:
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virtual ~netGameEvent() = default;
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virtual const char* get_name() { return 0; };
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virtual bool is_in_scope(netPlayer* player) { return 0; };
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virtual bool time_to_resend(std::uint32_t time) { return 0; };
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virtual bool can_change_scope() { return 0; };
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virtual void prepare_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
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virtual void handle_data(datBitBuffer* buffer, netPlayer* source_player, netPlayer* target_player) {};
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virtual bool decide(netPlayer* source_player, netPlayer* target_player) { return 0; };
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virtual void prepare_reply(datBitBuffer* buffer, netPlayer* reply_player) {};
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virtual void handle_reply(datBitBuffer* buffer, netPlayer* souce_player) {};
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virtual void prepare_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
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virtual void handle_extra_data(datBitBuffer* buffer, bool is_reply, netPlayer* player, netPlayer* player2) {};
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private:
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virtual void unk_0x60() {};
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virtual void unk_0x68() {};
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virtual void unk_0x70() {};
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virtual void unk_0x78() {};
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public:
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virtual bool operator==(netGameEvent const& other) { return 0; };
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virtual bool operator!=(netGameEvent const& other) { return 0; };
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virtual bool must_persist() { return 0; };
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virtual bool must_persist_when_out_of_scope() { return 0; };
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virtual bool has_timed_out() { return 0; };
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public:
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std::uint16_t m_id; // 0x08
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bool m_requires_reply; // 0x0A
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private:
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char m_padding1[0x05]; // 0x0B
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public:
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netPlayer* m_source_player; // 0x10
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netPlayer* m_target_player; // 0x18
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std::uint32_t m_resend_time; // 0x20
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private:
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std::uint16_t m_0x24; // 0x24
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std::uint8_t m_0x26; // 0x26
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std::uint8_t m_0x27; // 0x27
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std::uint32_t m_0x28; // 0x28
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char m_padding2[0x04];
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};
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}
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class CScriptedGameEvent : public rage::netGameEvent
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{
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public:
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char m_padding[0x40]; // 0x30
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std::int64_t m_args[54]; // 0x70
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std::uint32_t m_bitset; // 0x220
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std::uint32_t m_args_size; // 0x224
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};
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class CNetworkIncrementStatEvent : public rage::netGameEvent
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{
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public:
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Hash m_stat; // 0x30
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std::uint32_t m_amount; // 0x34
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};
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2020-02-23 12:29:59 -05:00
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#pragma pack(pop)
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