2021-12-19 00:25:54 +01:00
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#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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#include "util/math.hpp"
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namespace big
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{
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static float run_speed = 10.f;
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static float run_cap = 100.f;
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static bool super_run_state = false;
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void looped::self_super_run()
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{
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2022-02-22 01:18:49 +01:00
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if (g->self.super_run && PAD::IS_CONTROL_PRESSED(0, 21))
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2021-12-19 00:25:54 +01:00
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{
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if (run_speed < run_cap) run_speed += .5f;
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Ped player = PLAYER::PLAYER_PED_ID();
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Vector3 pos = ENTITY::GET_ENTITY_COORDS(player, true);
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2021-12-21 11:03:58 +01:00
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//Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
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Vector3 rot = ENTITY::GET_ENTITY_ROTATION(player, 2);
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2021-12-19 00:25:54 +01:00
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float yaw = math::deg_to_rad(rot.z + 90);
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Vector3 offset;
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offset.x = pos.x + (run_speed * cos(yaw));
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offset.y = pos.y + (run_speed * sin(yaw));
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offset.z = pos.z + .2f;
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float groundZ;
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MISC::GET_GROUND_Z_FOR_3D_COORD(offset.x, offset.y, 1000.f, &groundZ, false, false);
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if (groundZ < pos.z)
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offset.z = groundZ;
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Vector3 vel = offset - pos;
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ENTITY::SET_ENTITY_VELOCITY(player, vel.x, vel.y, vel.z);
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g_local_player->m_player_info->m_run_speed = .7f;
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}
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2022-02-22 01:18:49 +01:00
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else if (!g->self.super_run && g->self.super_run != super_run_state)
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2021-12-19 00:25:54 +01:00
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{
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g_local_player->m_player_info->m_run_speed = 1.f;
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}
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else if (PAD::IS_CONTROL_JUST_RELEASED(0, 21))
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{
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run_speed = 10.f;
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g_local_player->m_player_info->m_run_speed = 1.f;
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}
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2022-02-22 01:18:49 +01:00
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super_run_state = g->self.super_run;
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2021-12-19 00:25:54 +01:00
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}
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}
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