#include "features.hpp"
namespace big
{
static bool bLastSuperSprint = false;
void features::super_sprint()
bool bSuperSprint = g_settings.options["super_sprint"].get<bool>();
if (bSuperSprint)
QUEUE_JOB_BEGIN_CLAUSE(= )
if (PAD::IS_CONTROL_PRESSED(0, 32))
Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId);
Vector3 offset = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player, 0, 0.6, 0);
ENTITY::APPLY_FORCE_TO_ENTITY(player, 1, 0.0f, 1.3, 0, 0.0f, 0.0f, 0.0f, 0, 1, 1, 1, 0, 1);
PLAYER::SET_PLAYER_SPRINT(g_playerId, 1);
PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(g_playerId, 1.49);
}
}QUEUE_JOB_END_CLAUSE
else if (!bSuperSprint && bSuperSprint != bLastSuperSprint)
PLAYER::SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(g_playerId, 1.0);
bLastSuperSprint = bSuperSprint;