2021-05-19 11:27:47 +02:00
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#pragma once
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2021-05-25 14:11:13 +02:00
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#include "entity.hpp"
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2021-05-19 11:27:47 +02:00
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#include "gta/joaat.hpp"
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2021-05-25 14:11:13 +02:00
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#include "math.hpp"
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2021-05-19 11:27:47 +02:00
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#include "natives.hpp"
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#include "notify.hpp"
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#include "pointers.hpp"
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#include "script.hpp"
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namespace big::vehicle
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{
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2021-05-21 14:09:28 +02:00
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inline void bring(Vehicle veh, Vector3 location, bool put_in = true)
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{
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2021-05-25 14:11:13 +02:00
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entity::take_control_of(veh);
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2021-05-21 14:09:28 +02:00
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ENTITY::SET_ENTITY_COORDS(veh, location.x, location.y, location.z + 1.f, 0, 0, 0, 1);
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if (put_in)
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{
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2021-05-25 14:11:13 +02:00
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for (size_t i = 0; i < 100 && math::distance_between_vectors(location, ENTITY::GET_ENTITY_COORDS(veh, true)) > 10; i++)
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script::get_current()->yield();
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2021-05-21 14:09:28 +02:00
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PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), veh, -1);
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}
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}
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inline Vehicle get_closest_to_location(Vector3 location, float range, int flags = 70)
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{
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return VEHICLE::GET_CLOSEST_VEHICLE(location.x, location.y, location.z, range, 0, flags);
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}
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2021-07-23 11:58:43 +02:00
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inline bool repair(Vehicle veh)
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{
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh)) return false;
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VEHICLE::SET_VEHICLE_FIXED(veh);
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VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(veh);
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VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f);
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return true;
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}
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2021-05-19 11:27:47 +02:00
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inline int spawn(const char* model, Vector3 location, float heading)
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{
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Hash hash = rage::joaat(model);
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if (hash)
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{
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for (uint8_t i = 0; !STREAMING::HAS_MODEL_LOADED(hash) && i < 100; i++)
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{
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STREAMING::REQUEST_MODEL(hash);
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script::get_current()->yield();
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}
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if (!STREAMING::HAS_MODEL_LOADED(hash))
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{
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notify::above_map("~r~Failed to spawn model, did you give an incorrect model?");
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return -1;
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}
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*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x9090;
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Vehicle veh = VEHICLE::CREATE_VEHICLE(hash, location.x, location.y, location.z, heading, true, false, false);
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*(unsigned short*)g_pointers->m_model_spawn_bypass = 0x0574;
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script::get_current()->yield();
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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
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if (*g_pointers->m_is_session_started)
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{
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DECORATOR::DECOR_SET_INT(veh, "MPBitset", 0);
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ENTITY::_SET_ENTITY_SOMETHING(veh, true);
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int networkId = NETWORK::VEH_TO_NET(veh);
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if (NETWORK::NETWORK_GET_ENTITY_IS_NETWORKED(veh))
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NETWORK::SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(networkId, true);
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VEHICLE::SET_VEHICLE_IS_STOLEN(veh, false);
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}
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return veh;
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}
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return -1;
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}
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}
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