#include "backend/player_command.hpp"
#include "core/scr_globals.hpp"
#include "natives.hpp"
#include "pointers.hpp"
namespace big
{
class ceo_kick : player_command
using player_command::player_command;
virtual CommandAccessLevel get_access_level()
return CommandAccessLevel::AGGRESSIVE;
}
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
auto leader = *scr_globals::gpbd_fm_3.at(player->id(), scr_globals::size::gpbd_fm_3).at(10).as<int*>();
if (leader == -1)
return;
else if (leader == player->id())
const size_t arg_count = 2;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::CeoKick, (int64_t)self::id};
g_pointers->m_gta.m_trigger_script_event(1, args, arg_count, 1 << player->id());
else
// use a more private method to remove associate
const size_t arg_count = 3;
int64_t args[arg_count] = {(int64_t)eRemoteEvent::MarkPlayerAsBeast, (int64_t)self::id, leader};
};
ceo_kick g_ceo_kick("ceokick", "CEO_KICK", "CEO_KICK_DESC", 0);