#pragma once
#include "natives.hpp"
#include "script.hpp"
namespace big::ped
{
inline void steal_outfit(const Ped target)
Ped ped = self::ped;
if (ENTITY::GET_ENTITY_MODEL(ped) != ENTITY::GET_ENTITY_MODEL(target)) {
g_notification_service->push("Error", "Model mismatch, use steal identity instead.");
return;
}
for (int i = 0; i < 12; i++) {
PED::SET_PED_COMPONENT_VARIATION
(
ped,
i,
PED::GET_PED_DRAWABLE_VARIATION(target, i),
PED::GET_PED_TEXTURE_VARIATION(target, i),
PED::GET_PED_PALETTE_VARIATION(target, i)
);
inline void steal_identity(const Ped target)
const int max_health = ENTITY::GET_ENTITY_MAX_HEALTH(self::ped);
const int current_health = ENTITY::GET_ENTITY_HEALTH(self::ped);
const int current_armor = PED::GET_PED_ARMOUR(self::ped);
PLAYER::SET_PLAYER_MODEL(self::id , ENTITY::GET_ENTITY_MODEL(target));
script::get_current()->yield();
PED::CLONE_PED_TO_TARGET(target, self::ped);
ENTITY::SET_ENTITY_MAX_HEALTH(self::ped, max_health);
ENTITY::SET_ENTITY_HEALTH(self::ped, current_health, 0);
PED::SET_PED_ARMOUR(self::ped, current_armor);