#include "script_local.hpp"
#include "common.hpp"
#include "gta/script_thread.hpp"
#include "pointers.hpp"
namespace big
{
script_local::script_local(rage::scrThread* thread, std::size_t index) :
m_index(index),
m_stack(thread->m_stack)
}
script_local::script_local(PVOID stack, std::size_t index) :
m_stack(stack)
script_local::script_local(std::size_t index) :
m_stack(nullptr)
script_local script_local::set(rage::scrThread* thread)
return script_local(thread, m_index);
script_local script_local::set(void* stack)
return script_local(stack, m_index);
script_local script_local::at(std::ptrdiff_t index)
return script_local(m_stack, m_index + index);
script_local script_local::at(std::ptrdiff_t index, std::size_t size)
return script_local(m_stack, m_index + 1 + (index * size));
void* script_local::get()
return reinterpret_cast<uintptr_t*>((uintptr_t)m_stack + (m_index * sizeof(uintptr_t)));